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Update changelog and readme
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narknon committed Dec 4, 2024
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -15,7 +15,7 @@ Lua scripting system platform, C++ Modding API, SDK generator, blueprint mod loa
- [UMAP Recreation Dumper](https://docs.ue4ss.com/dev/feature-overview/dumpers.html#umap-recreation-dumper): Dump all loaded actors to file to generate `.umaps` in-editor
- Other Features, including [Experimental](https://docs.ue4ss.com/dev/feature-overview/experimental.html) features at times

## Targeting UE Versions: From 4.12 To 5.3
## Targeting UE Versions: From 4.12 To 5.5

The goal of UE4SS is not to be a plug-n-play solution that always works with every game.
The goal is to have an underlying system that works for most games.
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1 change: 1 addition & 0 deletions assets/Changelog.md
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Expand Up @@ -8,6 +8,7 @@ some notes about most important changes such as:
- linux port

## New
Added support for UE Version 5.5 - ([UE4SS #708](https://github.com/UE4SS-RE/RE-UE4SS/pull/708))
Added support for UE Version 5.4 - ([UE4SS #503](https://github.com/UE4SS-RE/RE-UE4SS/pull/503))
Added basic support for Development/Debug/Test built Unreal Engine games ([UE4SS #607](https://github.com/UE4SS-RE/RE-UE4SS/pull/607))
- To use this functionality, set DebugBuild to true in UE4SS-Settings.ini
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