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- added clarification to c++ mod dcos - removed page entries (but not deleted actual pages) for experimental.md and universal ue mods.md because they are both empty and that likely won't change for the foreseeable future
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# C++ Examples | ||
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## Template repository for making UE4SS C++ mods: [UE4SSCPPTemplate](https://github.com/UE4SS-RE/UE4SSCPPTemplate) | ||
Template repository for making UE4SS C++ mods: [UE4SSCPPTemplate](https://github.com/UE4SS-RE/UE4SSCPPTemplate) - note that if you are developing on latest main branch, you should use the `dev` branch of this template repo if there are any changes to the template that are not yet merged into `main`. | ||
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### Example repo 1: [kismet-debugger](https://github.com/trumank/kismet-debugger) - trumank | ||
Search GitHub for any Lua code calling reasonably uniquely-named UE4SS API functions, excluding the actual UE4SS repository from the search: | ||
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https://github.com/search?q=language%3Acpp++%22+%3A+public+CppUserModBase%22+NOT+repo%3AUE4SS-RE%2FRE-UE4SS+NOT+repo%3AEpicGames%2FUnrealEngine&type=code |
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