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THe deformer conversion have some extra constraint, first it had to be placed before the RAS_MeshUser are created with AddMeshUser, secondly BL_ShapeDeformer have to check the case when parent object is null. Also the function BL_SkinDeformer::SetArmature became useless and the construtors in deformers in case of conversion of non-replicated object are removed because unused anymore.
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