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JoshuaWierenga
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This should be linked to an ingame item eventually.
Track previous room.
Readd map.txt for debug build.
Mark unvisited rooms on map. Somewhat broken for stateless rooms.
Only show room text on upper row, might remove lower row later?
Add mandatory rooms that prevent access to later rooms until completed.
Previously they were marked as invisible if not
directly adjacent to a completed stateful room,
now that only happens if there is no path through
other stateless rooms to to a completed room.
They were flipped previously.
Avoid starting area being marked as unvisited if left.
Storing visited rooms in the save password
would use too much space so the plan is to
reuse the nearby completed stateful rooms
algorithm for that case which at worst can
reveil stateless rooms near completed rooms
and hide some uncompleted stateful rooms.
It's suprisingly hard to find symbols that
clearly indicate what the room does without
ones that render in colour or have incorrect
spacing even with a monospaced font e.g no emoji.
Two of the three chars used currently are coloured
in windows terminal with campbell but I haven't
found better options yet.
Hide empty map rows at top.
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