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Merge pull request #65 from UVASGD/SpencerBranch
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fix crashes for initial build!
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SpencerP23 authored Dec 1, 2021
2 parents daeea90 + 5baa0c2 commit 56c9754
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187 changes: 96 additions & 91 deletions Assets/Scenes/Level0.unity
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32 changes: 16 additions & 16 deletions Assets/Scenes/Level2.unity
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4 changes: 2 additions & 2 deletions Assets/Scenes/StartMenu.unity
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2 changes: 1 addition & 1 deletion Assets/Scripts/Enemy/enemyAiPath.cs
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Expand Up @@ -111,7 +111,7 @@ void Update()
//check if reached end of path or to closer to player


if (currentWaypoint >= path.vectorPath.Count & stopChase > toTarget)
if (currentWaypoint >= path.vectorPath.Count || stopChase > toTarget)
{
//deal melee damage (add indicator)
//Attack(target.GetComponent<Destructible>());
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