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fix crashes for initial build! #65

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Dec 1, 2021
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187 changes: 96 additions & 91 deletions Assets/Scenes/Level0.unity
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Expand Down
32 changes: 16 additions & 16 deletions Assets/Scenes/Level2.unity
Original file line number Diff line number Diff line change
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4 changes: 2 additions & 2 deletions Assets/Scenes/StartMenu.unity
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2 changes: 1 addition & 1 deletion Assets/Scripts/Enemy/enemyAiPath.cs
Original file line number Diff line number Diff line change
Expand Up @@ -111,7 +111,7 @@ void Update()
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if (currentWaypoint >= path.vectorPath.Count & stopChase > toTarget)
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{
//deal melee damage (add indicator)
//Attack(target.GetComponent<Destructible>());
Expand Down