Releases: UltraJohn/HUDReplacer
1.2.12-beta
For texture pack creators, download the ExampleTexturePackMod.zip for a starting reference.
What's Changed
- Editor category buttons can now be monochrome color.
- Advanced editor category buttons can also now be colored.
New config options:
EditorCategoryButtonColor = 1,1,1,1
EditorCategoryModuleButtonColor = 1,1,1,1
EditorCategoryResourceButtonColor = 1,1,1,1
EditorCategoryManufacturerButtonColor = 1,1,1,1
EditorCategoryTechButtonColor = 1,1,1,1
EditorCategoryProfileButtonColor = 1,1,1,1
EditorCategorySubassemblyButtonColor = 1,1,1,1
EditorCategoryVariantsButtonColor = 1,1,1,1
EditorCategoryCustomButtonColor = 1,1,1,1
Thanks to @zapSNH for this update.
1.2.11-beta
For texture pack creators, download the ExampleTexturePackMod.zip for a starting reference.
What's Changed
- Added new recolor option for the SAS and RCS buttons.
Example:
SASDisplayOnColor = 0,1,0,1
SASDisplayOffColor = 1,0,0,1
RCSDisplayOnColor = 0,1,0,1
RCSDisplayOffColor = 1,0,0,1
1.2.10-beta
For texture pack creators, download the ExampleTexturePackMod.zip for a starting reference.
What's Changed
- Added new config option: onScene. Check the readme for an explanation.
- Potential fix for texture paths containing slashes ( / ), e.g. RP1 textures.
1.2.9-beta
For texture pack creators, download the ExampleTexturePackMod.zip for a starting reference.
What's Changed
- Added special handling for GaugeGee and GaugeThrottle textures.
1.2.8-beta
For texture pack creators, download the ExampleTexturePackMod.zip for a starting reference.
What's Changed
- Recolor support for: Advanced maneuver node editor tabs. Uses the same setting as for the other maneuver node color (
maneuverNodeEditorTextColor
)
A full list of available recolor options can be found in the readme.
1.2.7-beta
For texture pack creators, download the ExampleTexturePackMod.zip for a starting reference.
What's Changed
- Recolor support for: PAW Blue button (
PAWBlueButton
), Blue toggle button (PAWBlueButtonToggle
) - Recolor support for: Variant selector Previous/Next buttons (
PAWVariantSelectorNext
,PAWVariantSelectorPrevious
) - Recolor support for: PAW Fuel priority buttons (
PAWResourcePriorityIncrease
,PAWResourcePriorityDecrease
,PAWResourcePriorityReset
) - Recolor support for: PAW Fuel slider text color and fill color (
PAWFuelSliderTextColor
,PAWFuelSliderColor
) - Recolor support for: Stage group DeltaV background color (
stageGroupDeltaVBackgroundColor
) - Recolor support for: Maneuver node editor text color (
maneuverNodeEditorTextColor
) - Recolor support for: Stage engine fuel gauge (
stageEngineFuelGaugeTextColor
,stageEngineFuelGaugeBackgroundColor
,stageEngineFuelGaugeFillColor
,stageEngineFuelGaugeFillBackgroundColor
) - Recolor support for Stage engine heat gauge (
stageEngineHeatGaugeTextColor
,stageEngineHeatGaugeBackgroundColor
,stageEngineHeatGaugeFillColor
,stageEngineHeatGaugeFillBackgroundColor
)
A full list of available recolor options can be found in the readme.
1.2.6-beta
For texture pack creators, download the ExampleTexturePackMod.zip for a starting reference.
What's Changed
- Added VerticalSpeedGauge needle recolor support.
verticalSpeedGaugeNeedleColor = 0,0,0,1 // RGBA
- Added StageTumbler recolor support. It uses the same definition as used for the AltitudeTumbler's positive color (
tumblerColorPositive
)
1.2.5-beta
For texture pack creators, download the ExampleTexturePackMod.zip for a starting reference.
What's Changed
- Added Navball Speed/Text recolor support
- Added Navball Heading recolor support
- Added Navball cursor recolor support
- Added Stage and Total deltaV recolor support
These are the currently possible recolor options:
HUDReplacerRecolor:NEEDS[HUDReplacer]
{
priority = 1
tumblerColorPositive = 0,1,0,1 // RGBA values from 0-1
tumblerColorNegative = 0,0,1,1
PAWTitleBar = 0,0,1,1
KALTitleBar = 0,1,1,1
gaugeNeedleYawPitchRoll = 1,0,0,1
gaugeNeedleYawPitchRollPrecision = 0,1,0,1
METDisplayColorRed = 0,0,1,1
METDisplayColorYellow = 1,0,1,1
METDisplayColorGreen = 0,1,1,1
speedDisplayColorText = 1,0,0,1
speedDisplayColorSpeed = 1,1,0,1
navBallHeadingColor = 0,1,1,1
stageTotalDeltaVColor = 1,0,0,1
stageGroupDeltaVTextColor = 0,1,0,1
stageGroupDeltaVNumberColor = 0,0,1,1
navballCursor = 1,0,0,1
}
1.2.4-beta
For texture pack creators, download the ExampleTexturePackMod.zip for a starting reference.
What's Changed
- KAL Titlebar recolor support
- Yaw/Pitch/Roll gauge needle recolor support
- Clock recolor support
These are the currently allowed recolor options:
HUDReplacerRecolor:NEEDS[HUDReplacer]
{
priority = 1
tumblerColorPositive = 0,1,0,1 // RGBA values from 0-1
tumblerColorNegative = 0,0,1,1
PAWTitleBar = 0,0,1,1
KALTitleBar = 0,1,1,1
gaugeNeedleYawPitchRoll = 1,0,0,1
gaugeNeedleYawPitchRollPrecision = 0,1,0,1
METDisplayColorRed = 0,0,1,1
METDisplayColorYellow = 1,0,1,1
METDisplayColorGreen = 0,1,1,1
}
1.2.3-beta
For texture pack creators, download the ExampleTexturePackMod.zip for a starting reference.
What's Changed
- Fixed small typo so that tumbler positive color works again. Oops!
HUDReplacerRecolor:NEEDS[HUDReplacer]
{
priority = 1
tumblerColorPositive = 0,1,0,1 // RGBA value from 0-1
tumblerColorNegative = 0,0,1,1 // RGBA value from 0-1
PAWTitleBar = 0,0,1,1 // RGBA value from 0-1
}