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refactor assigning the colors in SingScreenView.Create
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barbeque-squared committed Feb 19, 2024
1 parent 7660ab2 commit 31687a9
Showing 1 changed file with 54 additions and 185 deletions.
239 changes: 54 additions & 185 deletions src/screens/views/UScreenSingView.pas
Original file line number Diff line number Diff line change
Expand Up @@ -441,6 +441,12 @@ constructor TScreenSingView.Create;
Col: array [1..UIni.IMaxPlayerCount] of TRGB;
I: integer;
Color: cardinal;
procedure setColor(var avatarFrame: TThemeStatic; color: TRGB);
begin
avatarFrame.ColR := color.R;
avatarFrame.ColG := color.G;
avatarFrame.ColB := color.B;
end;
begin
lastVolume:= -1;
//too dangerous, a mouse button is quickly pressed by accident
Expand Down Expand Up @@ -476,52 +482,22 @@ constructor TScreenSingView.Create;
Col[I] := GetPlayerColor(Ini.SingColor[I - 1]);

// SCREEN 1
// 1 player | P1
Theme.Sing.Solo1PP1.AvatarFrame.ColR := Col[1].R;
Theme.Sing.Solo1PP1.AvatarFrame.ColG := Col[1].G;
Theme.Sing.Solo1PP1.AvatarFrame.ColB := Col[1].B;

// 2 or 4 players | P1
Theme.Sing.Solo2PP1.AvatarFrame.ColR := Col[1].R;
Theme.Sing.Solo2PP1.AvatarFrame.ColG := Col[1].G;
Theme.Sing.Solo2PP1.AvatarFrame.ColB := Col[1].B;

// | P2
Theme.Sing.Solo2PP2.AvatarFrame.ColR := Col[2].R;
Theme.Sing.Solo2PP2.AvatarFrame.ColG := Col[2].G;
Theme.Sing.Solo2PP2.AvatarFrame.ColB := Col[2].B;

// 3 or 6 players | P1
Theme.Sing.Solo3PP1.AvatarFrame.ColR := Col[1].R;
Theme.Sing.Solo3PP1.AvatarFrame.ColG := Col[1].G;
Theme.Sing.Solo3PP1.AvatarFrame.ColB := Col[1].B;

// | P2
Theme.Sing.Solo3PP2.AvatarFrame.ColR := Col[2].R;
Theme.Sing.Solo3PP2.AvatarFrame.ColG := Col[2].G;
Theme.Sing.Solo3PP2.AvatarFrame.ColB := Col[2].B;
// 1 player
setColor(Theme.Sing.Solo1PP1.AvatarFrame, Col[1]);

// | P3
// 2 or 4 players
setColor(Theme.Sing.Solo2PP1.AvatarFrame, Col[1]);
setColor(Theme.Sing.Solo2PP2.AvatarFrame, Col[2]);

Theme.Sing.Solo3PP3.AvatarFrame.ColR := Col[3].R;
Theme.Sing.Solo3PP3.AvatarFrame.ColG := Col[3].G;
Theme.Sing.Solo3PP3.AvatarFrame.ColB := Col[3].B;
// 3 or 6 players
setColor(Theme.Sing.Solo3PP1.AvatarFrame, Col[1]);
setColor(Theme.Sing.Solo3PP2.AvatarFrame, Col[2]);
setColor(Theme.Sing.Solo3PP3.AvatarFrame, Col[3]);

// 3 or 6 players | P1 DUET
Theme.Sing.Duet3PP1.AvatarFrame.ColR := Col[1].R;
Theme.Sing.Duet3PP1.AvatarFrame.ColG := Col[1].G;
Theme.Sing.Duet3PP1.AvatarFrame.ColB := Col[1].B;

// | P2 DUET
Theme.Sing.Duet3PP2.AvatarFrame.ColR := Col[2].R;
Theme.Sing.Duet3PP2.AvatarFrame.ColG := Col[2].G;
Theme.Sing.Duet3PP2.AvatarFrame.ColB := Col[2].B;

// | P3 DUET

Theme.Sing.Duet3PP3.AvatarFrame.ColR := Col[3].R;
Theme.Sing.Duet3PP3.AvatarFrame.ColG := Col[3].G;
Theme.Sing.Duet3PP3.AvatarFrame.ColB := Col[3].B;
// 3 or 6 players duet
setColor(Theme.Sing.Duet3PP1.AvatarFrame, Col[1]);
setColor(Theme.Sing.Duet3PP2.AvatarFrame, Col[2]);
setColor(Theme.Sing.Duet3PP3.AvatarFrame, Col[3]);

StaticP1[0] := ScreenSing.AddStatic(Theme.Sing.Solo1PP1.AvatarFrame);
StaticP1TwoP[0] := ScreenSing.AddStatic(Theme.Sing.Solo2PP1.AvatarFrame);
Expand All @@ -534,50 +510,17 @@ constructor TScreenSingView.Create;
StaticDuetP3R[0] := ScreenSing.AddStatic(Theme.Sing.Duet3PP3.AvatarFrame);

// SCREEN 2
// 1 player | P1
Theme.Sing.Solo1PP1.AvatarFrame.ColR := Col[1].R;
Theme.Sing.Solo1PP1.AvatarFrame.ColG := Col[1].G;
Theme.Sing.Solo1PP1.AvatarFrame.ColB := Col[1].B;

// 2 or 4 players | P1
Theme.Sing.Solo2PP1.AvatarFrame.ColR := Col[3].R;
Theme.Sing.Solo2PP1.AvatarFrame.ColG := Col[3].G;
Theme.Sing.Solo2PP1.AvatarFrame.ColB := Col[3].B;

// | P2
Theme.Sing.Solo2PP2.AvatarFrame.ColR := Col[4].R;
Theme.Sing.Solo2PP2.AvatarFrame.ColG := Col[4].G;
Theme.Sing.Solo2PP2.AvatarFrame.ColB := Col[4].B;

// 3 or 6 players | P1
Theme.Sing.Solo3PP1.AvatarFrame.ColR := Col[4].R;
Theme.Sing.Solo3PP1.AvatarFrame.ColG := Col[4].G;
Theme.Sing.Solo3PP1.AvatarFrame.ColB := Col[4].B;

// | P2
Theme.Sing.Solo3PP2.AvatarFrame.ColR := Col[5].R;
Theme.Sing.Solo3PP2.AvatarFrame.ColG := Col[5].G;
Theme.Sing.Solo3PP2.AvatarFrame.ColB := Col[5].B;

// | P3
Theme.Sing.Solo3PP3.AvatarFrame.ColR := Col[6].R;
Theme.Sing.Solo3PP3.AvatarFrame.ColG := Col[6].G;
Theme.Sing.Solo3PP3.AvatarFrame.ColB := Col[6].B;

// 3 or 6 players | P1 DUET
Theme.Sing.Duet3PP1.AvatarFrame.ColR := Col[4].R;
Theme.Sing.Duet3PP1.AvatarFrame.ColG := Col[4].G;
Theme.Sing.Duet3PP1.AvatarFrame.ColB := Col[4].B;

// | P2 DUET
Theme.Sing.Duet3PP2.AvatarFrame.ColR := Col[5].R;
Theme.Sing.Duet3PP2.AvatarFrame.ColG := Col[5].G;
Theme.Sing.Duet3PP2.AvatarFrame.ColB := Col[5].B;

// | P3 DUET
Theme.Sing.Duet3PP3.AvatarFrame.ColR := Col[6].R;
Theme.Sing.Duet3PP3.AvatarFrame.ColG := Col[6].G;
Theme.Sing.Duet3PP3.AvatarFrame.ColB := Col[6].B;
// 1 player
setColor(Theme.Sing.Solo1PP1.AvatarFrame, Col[1]);

// 2 or 4 players
setColor(Theme.Sing.Solo2PP1.AvatarFrame, Col[3]);
setColor(Theme.Sing.Solo2PP2.AvatarFrame, Col[4]);

// 3 or 6 players
setColor(Theme.Sing.Solo3PP1.AvatarFrame, Col[4]);
setColor(Theme.Sing.Solo3PP2.AvatarFrame, Col[5]);
setColor(Theme.Sing.Solo3PP3.AvatarFrame, Col[6]);

StaticP1[1] := ScreenSing.AddStatic(Theme.Sing.Solo1PP1.AvatarFrame);
StaticP1TwoP[1] := ScreenSing.AddStatic(Theme.Sing.Solo2PP1.AvatarFrame);
Expand Down Expand Up @@ -612,26 +555,11 @@ constructor TScreenSingView.Create;
ScreenSing.PlayerDuetNames[I] := ScreenSing.PlayerNames[I];
end;

// 4/6 players in 1 screen
// P1
Theme.Sing.Solo4PP1.AvatarFrame.ColR := Col[1].R;
Theme.Sing.Solo4PP1.AvatarFrame.ColG := Col[1].G;
Theme.Sing.Solo4PP1.AvatarFrame.ColB := Col[1].B;

// P2
Theme.Sing.Solo4PP2.AvatarFrame.ColR := Col[2].R;
Theme.Sing.Solo4PP2.AvatarFrame.ColG := Col[2].G;
Theme.Sing.Solo4PP2.AvatarFrame.ColB := Col[2].B;

// P3
Theme.Sing.Solo4PP3.AvatarFrame.ColR := Col[3].R;
Theme.Sing.Solo4PP3.AvatarFrame.ColG := Col[3].G;
Theme.Sing.Solo4PP3.AvatarFrame.ColB := Col[3].B;

// P4
Theme.Sing.Solo4PP4.AvatarFrame.ColR := Col[4].R;
Theme.Sing.Solo4PP4.AvatarFrame.ColG := Col[4].G;
Theme.Sing.Solo4PP4.AvatarFrame.ColB := Col[4].B;
// 4 players in 1 screen
setColor(Theme.Sing.Solo4PP1.AvatarFrame, Col[1]);
setColor(Theme.Sing.Solo4PP2.AvatarFrame, Col[2]);
setColor(Theme.Sing.Solo4PP3.AvatarFrame, Col[3]);
setColor(Theme.Sing.Solo4PP4.AvatarFrame, Col[4]);

StaticP1FourP := ScreenSing.AddStatic(Theme.Sing.Solo4PP1.AvatarFrame);
StaticP2FourP := ScreenSing.AddStatic(Theme.Sing.Solo4PP2.AvatarFrame);
Expand All @@ -643,35 +571,13 @@ constructor TScreenSingView.Create;
TextP3FourP := ScreenSing.AddText(Theme.Sing.Solo4PP3.Name);
TextP4FourP := ScreenSing.AddText(Theme.Sing.Solo4PP4.Name);

// P1
Theme.Sing.Solo6PP1.AvatarFrame.ColR := Col[1].R;
Theme.Sing.Solo6PP1.AvatarFrame.ColG := Col[1].G;
Theme.Sing.Solo6PP1.AvatarFrame.ColB := Col[1].B;

// P2
Theme.Sing.Solo6PP2.AvatarFrame.ColR := Col[2].R;
Theme.Sing.Solo6PP2.AvatarFrame.ColG := Col[2].G;
Theme.Sing.Solo6PP2.AvatarFrame.ColB := Col[2].B;

// P3
Theme.Sing.Solo6PP3.AvatarFrame.ColR := Col[3].R;
Theme.Sing.Solo6PP3.AvatarFrame.ColG := Col[3].G;
Theme.Sing.Solo6PP3.AvatarFrame.ColB := Col[3].B;

// P4
Theme.Sing.Solo6PP4.AvatarFrame.ColR := Col[4].R;
Theme.Sing.Solo6PP4.AvatarFrame.ColG := Col[4].G;
Theme.Sing.Solo6PP4.AvatarFrame.ColB := Col[4].B;

// P5
Theme.Sing.Solo6PP5.AvatarFrame.ColR := Col[5].R;
Theme.Sing.Solo6PP5.AvatarFrame.ColG := Col[5].G;
Theme.Sing.Solo6PP5.AvatarFrame.ColB := Col[5].B;

// P6
Theme.Sing.Solo6PP6.AvatarFrame.ColR := Col[6].R;
Theme.Sing.Solo6PP6.AvatarFrame.ColG := Col[6].G;
Theme.Sing.Solo6PP6.AvatarFrame.ColB := Col[6].B;
// 6 players in 1 screen
setColor(Theme.Sing.Solo6PP1.AvatarFrame, Col[1]);
setColor(Theme.Sing.Solo6PP2.AvatarFrame, Col[2]);
setColor(Theme.Sing.Solo6PP3.AvatarFrame, Col[3]);
setColor(Theme.Sing.Solo6PP4.AvatarFrame, Col[4]);
setColor(Theme.Sing.Solo6PP5.AvatarFrame, Col[5]);
setColor(Theme.Sing.Solo6PP6.AvatarFrame, Col[6]);

StaticP1SixP := ScreenSing.AddStatic(Theme.Sing.Solo6PP1.AvatarFrame);
StaticP2SixP := ScreenSing.AddStatic(Theme.Sing.Solo6PP2.AvatarFrame);
Expand All @@ -688,26 +594,11 @@ constructor TScreenSingView.Create;
TextP6SixP := ScreenSing.AddText(Theme.Sing.Solo6PP6.Name);


// 4/6 players duet in 1 screen
// P1
Theme.Sing.Duet4PP1.AvatarFrame.ColR := Col[1].R;
Theme.Sing.Duet4PP1.AvatarFrame.ColG := Col[1].G;
Theme.Sing.Duet4PP1.AvatarFrame.ColB := Col[1].B;

// P2
Theme.Sing.Duet4PP2.AvatarFrame.ColR := Col[2].R;
Theme.Sing.Duet4PP2.AvatarFrame.ColG := Col[2].G;
Theme.Sing.Duet4PP2.AvatarFrame.ColB := Col[2].B;

// P3
Theme.Sing.Duet4PP3.AvatarFrame.ColR := Col[3].R;
Theme.Sing.Duet4PP3.AvatarFrame.ColG := Col[3].G;
Theme.Sing.Duet4PP3.AvatarFrame.ColB := Col[3].B;

// P4
Theme.Sing.Duet4PP4.AvatarFrame.ColR := Col[4].R;
Theme.Sing.Duet4PP4.AvatarFrame.ColG := Col[4].G;
Theme.Sing.Duet4PP4.AvatarFrame.ColB := Col[4].B;
// 4 players duet in 1 screen
setColor(Theme.Sing.Duet4PP1.AvatarFrame, Col[1]);
setColor(Theme.Sing.Duet4PP2.AvatarFrame, Col[2]);
setColor(Theme.Sing.Duet4PP3.AvatarFrame, Col[3]);
setColor(Theme.Sing.Duet4PP4.AvatarFrame, Col[4]);

StaticP1DuetFourP := ScreenSing.AddStatic(Theme.Sing.Duet4PP1.AvatarFrame);
StaticP2DuetFourP := ScreenSing.AddStatic(Theme.Sing.Duet4PP2.AvatarFrame);
Expand All @@ -719,35 +610,13 @@ constructor TScreenSingView.Create;
TextP3DuetFourP := ScreenSing.AddText(Theme.Sing.Duet4PP3.Name);
TextP4DuetFourP := ScreenSing.AddText(Theme.Sing.Duet4PP4.Name);

// P1
Theme.Sing.Duet6PP1.AvatarFrame.ColR := Col[1].R;
Theme.Sing.Duet6PP1.AvatarFrame.ColG := Col[1].G;
Theme.Sing.Duet6PP1.AvatarFrame.ColB := Col[1].B;

// P2
Theme.Sing.Duet6PP2.AvatarFrame.ColR := Col[2].R;
Theme.Sing.Duet6PP2.AvatarFrame.ColG := Col[2].G;
Theme.Sing.Duet6PP2.AvatarFrame.ColB := Col[2].B;

// P3
Theme.Sing.Duet6PP3.AvatarFrame.ColR := Col[3].R;
Theme.Sing.Duet6PP3.AvatarFrame.ColG := Col[3].G;
Theme.Sing.Duet6PP3.AvatarFrame.ColB := Col[3].B;

// P4
Theme.Sing.Duet6PP4.AvatarFrame.ColR := Col[4].R;
Theme.Sing.Duet6PP4.AvatarFrame.ColG := Col[4].G;
Theme.Sing.Duet6PP4.AvatarFrame.ColB := Col[4].B;

// P5
Theme.Sing.Duet6PP5.AvatarFrame.ColR := Col[5].R;
Theme.Sing.Duet6PP5.AvatarFrame.ColG := Col[5].G;
Theme.Sing.Duet6PP5.AvatarFrame.ColB := Col[5].B;

// P6
Theme.Sing.Duet6PP6.AvatarFrame.ColR := Col[6].R;
Theme.Sing.Duet6PP6.AvatarFrame.ColG := Col[6].G;
Theme.Sing.Duet6PP6.AvatarFrame.ColB := Col[6].B;
// 6 players duet in 1 screen
setColor(Theme.Sing.Duet6PP1.AvatarFrame, Col[1]);
setColor(Theme.Sing.Duet6PP2.AvatarFrame, Col[2]);
setColor(Theme.Sing.Duet6PP3.AvatarFrame, Col[3]);
setColor(Theme.Sing.Duet6PP4.AvatarFrame, Col[4]);
setColor(Theme.Sing.Duet6PP5.AvatarFrame, Col[5]);
setColor(Theme.Sing.Duet6PP6.AvatarFrame, Col[6]);

StaticP1DuetSixP := ScreenSing.AddStatic(Theme.Sing.Duet6PP1.AvatarFrame);
StaticP2DuetSixP := ScreenSing.AddStatic(Theme.Sing.Duet6PP2.AvatarFrame);
Expand Down

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