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refactor some DrawScores internals #800

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Feb 19, 2024
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309 changes: 36 additions & 273 deletions src/base/USingScores.pas
Original file line number Diff line number Diff line change
Expand Up @@ -1081,6 +1081,19 @@ procedure TSingScores.DrawScore(const Index: integer);
Position: TScorePosition;
ScoreStr: String;
Drawing: boolean;
procedure updatePosition(themeElements: TThemeSingPlayer);
begin
Position.BGX := themeElements.ScoreBackground.X;
Position.BGY := themeElements.ScoreBackground.Y;
Position.BGW := themeElements.ScoreBackground.W;
Position.BGH := themeElements.ScoreBackground.H;

Position.TextX := themeElements.Score.X;
Position.TextY := themeElements.Score.Y;
Position.TextFont := themeElements.Score.Font;
Position.TextStyle := themeElements.Score.Style;
Position.TextSize := themeElements.Score.Size;
end;
begin
Drawing := false;

Expand All @@ -1102,107 +1115,19 @@ procedure TSingScores.DrawScore(const Index: integer);
if (CurrentSong.isDuet) then
begin
case Index of
0: begin
Position.BGX := Theme.Sing.Duet4PP1.ScoreBackground.X;
Position.BGY := Theme.Sing.Duet4PP1.ScoreBackground.Y;
Position.BGW := Theme.Sing.Duet4PP1.ScoreBackground.W;
Position.BGH := Theme.Sing.Duet4PP1.ScoreBackground.H;

Position.TextX := Theme.Sing.Duet4PP1.Score.X;
Position.TextY := Theme.Sing.Duet4PP1.Score.Y;
Position.TextFont := Theme.Sing.Duet4PP1.Score.Font;
Position.TextStyle := Theme.Sing.Duet4PP1.Score.Style;
Position.TextSize := Theme.Sing.Duet4PP1.Score.Size;
end;
1: begin
Position.BGX := Theme.Sing.Duet4PP2.ScoreBackground.X;
Position.BGY := Theme.Sing.Duet4PP2.ScoreBackground.Y;
Position.BGW := Theme.Sing.Duet4PP2.ScoreBackground.W;
Position.BGH := Theme.Sing.Duet4PP2.ScoreBackground.H;

Position.TextX := Theme.Sing.Duet4PP2.Score.X;
Position.TextY := Theme.Sing.Duet4PP2.Score.Y;
Position.TextFont := Theme.Sing.Duet4PP2.Score.Font;
Position.TextStyle := Theme.Sing.Duet4PP2.Score.Style;
Position.TextSize := Theme.Sing.Duet4PP2.Score.Size;
end;
2: begin
Position.BGX := Theme.Sing.Duet4PP3.ScoreBackground.X;
Position.BGY := Theme.Sing.Duet4PP3.ScoreBackground.Y;
Position.BGW := Theme.Sing.Duet4PP3.ScoreBackground.W;
Position.BGH := Theme.Sing.Duet4PP3.ScoreBackground.H;

Position.TextX := Theme.Sing.Duet4PP3.Score.X;
Position.TextY := Theme.Sing.Duet4PP3.Score.Y;
Position.TextFont := Theme.Sing.Duet4PP3.Score.Font;
Position.TextStyle := Theme.Sing.Duet4PP3.Score.Style;
Position.TextSize := Theme.Sing.Duet4PP3.Score.Size;
end;
3: begin
Position.BGX := Theme.Sing.Duet4PP4.ScoreBackground.X;
Position.BGY := Theme.Sing.Duet4PP4.ScoreBackground.Y;
Position.BGW := Theme.Sing.Duet4PP4.ScoreBackground.W;
Position.BGH := Theme.Sing.Duet4PP4.ScoreBackground.H;

Position.TextX := Theme.Sing.Duet4PP4.Score.X;
Position.TextY := Theme.Sing.Duet4PP4.Score.Y;
Position.TextFont := Theme.Sing.Duet4PP4.Score.Font;
Position.TextStyle := Theme.Sing.Duet4PP4.Score.Style;
Position.TextSize := Theme.Sing.Duet4PP4.Score.Size;
end;
0: updatePosition(Theme.Sing.Duet4PP1);
1: updatePosition(Theme.Sing.Duet4PP2);
2: updatePosition(Theme.Sing.Duet4PP3);
3: updatePosition(Theme.Sing.Duet4PP4);
end;
end
else
begin
case Index of
0: begin
Position.BGX := Theme.Sing.Solo4PP1.ScoreBackground.X;
Position.BGY := Theme.Sing.Solo4PP1.ScoreBackground.Y;
Position.BGW := Theme.Sing.Solo4PP1.ScoreBackground.W;
Position.BGH := Theme.Sing.Solo4PP1.ScoreBackground.H;

Position.TextX := Theme.Sing.Solo4PP1.Score.X;
Position.TextY := Theme.Sing.Solo4PP1.Score.Y;
Position.TextFont := Theme.Sing.Solo4PP1.Score.Font;
Position.TextStyle := Theme.Sing.Solo4PP1.Score.Style;
Position.TextSize := Theme.Sing.Solo4PP1.Score.Size;
end;
1: begin
Position.BGX := Theme.Sing.Solo4PP2.ScoreBackground.X;
Position.BGY := Theme.Sing.Solo4PP2.ScoreBackground.Y;
Position.BGW := Theme.Sing.Solo4PP2.ScoreBackground.W;
Position.BGH := Theme.Sing.Solo4PP2.ScoreBackground.H;

Position.TextX := Theme.Sing.Solo4PP2.Score.X;
Position.TextY := Theme.Sing.Solo4PP2.Score.Y;
Position.TextFont := Theme.Sing.Solo4PP2.Score.Font;
Position.TextStyle := Theme.Sing.Solo4PP2.Score.Style;
Position.TextSize := Theme.Sing.Solo4PP2.Score.Size;
end;
2: begin
Position.BGX := Theme.Sing.Solo4PP3.ScoreBackground.X;
Position.BGY := Theme.Sing.Solo4PP3.ScoreBackground.Y;
Position.BGW := Theme.Sing.Solo4PP3.ScoreBackground.W;
Position.BGH := Theme.Sing.Solo4PP3.ScoreBackground.H;

Position.TextX := Theme.Sing.Solo4PP3.Score.X;
Position.TextY := Theme.Sing.Solo4PP3.Score.Y;
Position.TextFont := Theme.Sing.Solo4PP3.Score.Font;
Position.TextStyle := Theme.Sing.Solo4PP3.Score.Style;
Position.TextSize := Theme.Sing.Solo4PP3.Score.Size;
end;
3: begin
Position.BGX := Theme.Sing.Solo4PP4.ScoreBackground.X;
Position.BGY := Theme.Sing.Solo4PP4.ScoreBackground.Y;
Position.BGW := Theme.Sing.Solo4PP4.ScoreBackground.W;
Position.BGH := Theme.Sing.Solo4PP4.ScoreBackground.H;

Position.TextX := Theme.Sing.Solo4PP4.Score.X;
Position.TextY := Theme.Sing.Solo4PP4.Score.Y;
Position.TextFont := Theme.Sing.Solo4PP4.Score.Font;
Position.TextStyle := Theme.Sing.Solo4PP4.Score.Style;
Position.TextSize := Theme.Sing.Solo4PP4.Score.Size;
end;
0: updatePosition(Theme.Sing.Solo4PP1);
1: updatePosition(Theme.Sing.Solo4PP2);
2: updatePosition(Theme.Sing.Solo4PP3);
3: updatePosition(Theme.Sing.Solo4PP4);
end;
end;
end
Expand All @@ -1212,155 +1137,23 @@ procedure TSingScores.DrawScore(const Index: integer);
if (CurrentSong.isDuet) then
begin
case Index of
0: begin
Position.BGX := Theme.Sing.Duet6PP1.ScoreBackground.X;
Position.BGY := Theme.Sing.Duet6PP1.ScoreBackground.Y;
Position.BGW := Theme.Sing.Duet6PP1.ScoreBackground.W;
Position.BGH := Theme.Sing.Duet6PP1.ScoreBackground.H;

Position.TextX := Theme.Sing.Duet6PP1.Score.X;
Position.TextY := Theme.Sing.Duet6PP1.Score.Y;
Position.TextFont := Theme.Sing.Duet6PP1.Score.Font;
Position.TextStyle := Theme.Sing.Duet6PP1.Score.Style;
Position.TextSize := Theme.Sing.Duet6PP1.Score.Size;
end;
1: begin
Position.BGX := Theme.Sing.Duet6PP2.ScoreBackground.X;
Position.BGY := Theme.Sing.Duet6PP2.ScoreBackground.Y;
Position.BGW := Theme.Sing.Duet6PP2.ScoreBackground.W;
Position.BGH := Theme.Sing.Duet6PP2.ScoreBackground.H;

Position.TextX := Theme.Sing.Duet6PP2.Score.X;
Position.TextY := Theme.Sing.Duet6PP2.Score.Y;
Position.TextFont := Theme.Sing.Duet6PP2.Score.Font;
Position.TextStyle := Theme.Sing.Duet6PP2.Score.Style;
Position.TextSize := Theme.Sing.Duet6PP2.Score.Size;
end;
2: begin
Position.BGX := Theme.Sing.Duet6PP3.ScoreBackground.X;
Position.BGY := Theme.Sing.Duet6PP3.ScoreBackground.Y;
Position.BGW := Theme.Sing.Duet6PP3.ScoreBackground.W;
Position.BGH := Theme.Sing.Duet6PP3.ScoreBackground.H;

Position.TextX := Theme.Sing.Duet6PP3.Score.X;
Position.TextY := Theme.Sing.Duet6PP3.Score.Y;
Position.TextFont := Theme.Sing.Duet6PP3.Score.Font;
Position.TextStyle := Theme.Sing.Duet6PP3.Score.Style;
Position.TextSize := Theme.Sing.Duet6PP3.Score.Size;
end;
3: begin
Position.BGX := Theme.Sing.Duet6PP4.ScoreBackground.X;
Position.BGY := Theme.Sing.Duet6PP4.ScoreBackground.Y;
Position.BGW := Theme.Sing.Duet6PP4.ScoreBackground.W;
Position.BGH := Theme.Sing.Duet6PP4.ScoreBackground.H;

Position.TextX := Theme.Sing.Duet6PP4.Score.X;
Position.TextY := Theme.Sing.Duet6PP4.Score.Y;
Position.TextFont := Theme.Sing.Duet6PP4.Score.Font;
Position.TextStyle := Theme.Sing.Duet6PP4.Score.Style;
Position.TextSize := Theme.Sing.Duet6PP4.Score.Size;
end;
4: begin
Position.BGX := Theme.Sing.Duet6PP5.ScoreBackground.X;
Position.BGY := Theme.Sing.Duet6PP5.ScoreBackground.Y;
Position.BGW := Theme.Sing.Duet6PP5.ScoreBackground.W;
Position.BGH := Theme.Sing.Duet6PP5.ScoreBackground.H;

Position.TextX := Theme.Sing.Duet6PP5.Score.X;
Position.TextY := Theme.Sing.Duet6PP5.Score.Y;
Position.TextFont := Theme.Sing.Duet6PP5.Score.Font;
Position.TextStyle := Theme.Sing.Duet6PP5.Score.Style;
Position.TextSize := Theme.Sing.Duet6PP5.Score.Size;
end;
5: begin
Position.BGX := Theme.Sing.Duet6PP6.ScoreBackground.X;
Position.BGY := Theme.Sing.Duet6PP6.ScoreBackground.Y;
Position.BGW := Theme.Sing.Duet6PP6.ScoreBackground.W;
Position.BGH := Theme.Sing.Duet6PP6.ScoreBackground.H;

Position.TextX := Theme.Sing.Duet6PP6.Score.X;
Position.TextY := Theme.Sing.Duet6PP6.Score.Y;
Position.TextFont := Theme.Sing.Duet6PP6.Score.Font;
Position.TextStyle := Theme.Sing.Duet6PP6.Score.Style;
Position.TextSize := Theme.Sing.Duet6PP6.Score.Size;
end;
0: updatePosition(Theme.Sing.Duet6PP1);
1: updatePosition(Theme.Sing.Duet6PP2);
2: updatePosition(Theme.Sing.Duet6PP3);
3: updatePosition(Theme.Sing.Duet6PP4);
4: updatePosition(Theme.Sing.Duet6PP5);
5: updatePosition(Theme.Sing.Duet6PP6);
end;
end
else
begin
case Index of
0: begin
Position.BGX := Theme.Sing.Solo6PP1.ScoreBackground.X;
Position.BGY := Theme.Sing.Solo6PP1.ScoreBackground.Y;
Position.BGW := Theme.Sing.Solo6PP1.ScoreBackground.W;
Position.BGH := Theme.Sing.Solo6PP1.ScoreBackground.H;

Position.TextX := Theme.Sing.Solo6PP1.Score.X;
Position.TextY := Theme.Sing.Solo6PP1.Score.Y;
Position.TextFont := Theme.Sing.Solo6PP1.Score.Font;
Position.TextStyle := Theme.Sing.Solo6PP1.Score.Style;
Position.TextSize := Theme.Sing.Solo6PP1.Score.Size;
end;
1: begin
Position.BGX := Theme.Sing.Solo6PP2.ScoreBackground.X;
Position.BGY := Theme.Sing.Solo6PP2.ScoreBackground.Y;
Position.BGW := Theme.Sing.Solo6PP2.ScoreBackground.W;
Position.BGH := Theme.Sing.Solo6PP2.ScoreBackground.H;

Position.TextX := Theme.Sing.Solo6PP2.Score.X;
Position.TextY := Theme.Sing.Solo6PP2.Score.Y;
Position.TextFont := Theme.Sing.Solo6PP2.Score.Font;
Position.TextStyle := Theme.Sing.Solo6PP2.Score.Style;
Position.TextSize := Theme.Sing.Solo6PP2.Score.Size;
end;
2: begin
Position.BGX := Theme.Sing.Solo6PP3.ScoreBackground.X;
Position.BGY := Theme.Sing.Solo6PP3.ScoreBackground.Y;
Position.BGW := Theme.Sing.Solo6PP3.ScoreBackground.W;
Position.BGH := Theme.Sing.Solo6PP3.ScoreBackground.H;

Position.TextX := Theme.Sing.Solo6PP3.Score.X;
Position.TextY := Theme.Sing.Solo6PP3.Score.Y;
Position.TextFont := Theme.Sing.Solo6PP3.Score.Font;
Position.TextStyle := Theme.Sing.Solo6PP3.Score.Style;
Position.TextSize := Theme.Sing.Solo6PP3.Score.Size;
end;
3: begin
Position.BGX := Theme.Sing.Solo6PP4.ScoreBackground.X;
Position.BGY := Theme.Sing.Solo6PP4.ScoreBackground.Y;
Position.BGW := Theme.Sing.Solo6PP4.ScoreBackground.W;
Position.BGH := Theme.Sing.Solo6PP4.ScoreBackground.H;

Position.TextX := Theme.Sing.Solo6PP4.Score.X;
Position.TextY := Theme.Sing.Solo6PP4.Score.Y;
Position.TextFont := Theme.Sing.Solo6PP4.Score.Font;
Position.TextStyle := Theme.Sing.Solo6PP4.Score.Style;
Position.TextSize := Theme.Sing.Solo6PP4.Score.Size;
end;
4: begin
Position.BGX := Theme.Sing.Solo6PP5.ScoreBackground.X;
Position.BGY := Theme.Sing.Solo6PP5.ScoreBackground.Y;
Position.BGW := Theme.Sing.Solo6PP5.ScoreBackground.W;
Position.BGH := Theme.Sing.Solo6PP5.ScoreBackground.H;

Position.TextX := Theme.Sing.Solo6PP5.Score.X;
Position.TextY := Theme.Sing.Solo6PP5.Score.Y;
Position.TextFont := Theme.Sing.Solo6PP5.Score.Font;
Position.TextStyle := Theme.Sing.Solo6PP5.Score.Style;
Position.TextSize := Theme.Sing.Solo6PP5.Score.Size;
end;
5: begin
Position.BGX := Theme.Sing.Solo6PP6.ScoreBackground.X;
Position.BGY := Theme.Sing.Solo6PP6.ScoreBackground.Y;
Position.BGW := Theme.Sing.Solo6PP6.ScoreBackground.W;
Position.BGH := Theme.Sing.Solo6PP6.ScoreBackground.H;

Position.TextX := Theme.Sing.Solo6PP6.Score.X;
Position.TextY := Theme.Sing.Solo6PP6.Score.Y;
Position.TextFont := Theme.Sing.Solo6PP6.Score.Font;
Position.TextStyle := Theme.Sing.Solo6PP6.Score.Style;
Position.TextSize := Theme.Sing.Solo6PP6.Score.Size;
end;
0: updatePosition(Theme.Sing.Solo6PP1);
1: updatePosition(Theme.Sing.Solo6PP2);
2: updatePosition(Theme.Sing.Solo6PP3);
3: updatePosition(Theme.Sing.Solo6PP4);
4: updatePosition(Theme.Sing.Solo6PP5);
5: updatePosition(Theme.Sing.Solo6PP6);
end;
end;
end;
Expand All @@ -1381,39 +1174,9 @@ procedure TSingScores.DrawScore(const Index: integer);
if (CurrentSong.isDuet) and ((PlayersPlay = 3) or (PlayersPlay = 6)) then
begin
case Index of
0, 3, 6: begin
Position.BGX := Theme.Sing.Duet3PP1.ScoreBackground.X;
Position.BGY := Theme.Sing.Duet3PP1.ScoreBackground.Y;
Position.BGW := Theme.Sing.Duet3PP1.ScoreBackground.W;
Position.BGH := Theme.Sing.Duet3PP1.ScoreBackground.H;

Position.TextX := Theme.Sing.Duet3PP1.Score.X;
Position.TextY := Theme.Sing.Duet3PP1.Score.Y;
Position.TextFont := Theme.Sing.Duet3PP1.Score.Font;
Position.TextSize := Theme.Sing.Duet3PP1.Score.Size;
end;
1, 4, 7: begin
Position.BGX := Theme.Sing.Duet3PP2.ScoreBackground.X;
Position.BGY := Theme.Sing.Duet3PP2.ScoreBackground.Y;
Position.BGW := Theme.Sing.Duet3PP2.ScoreBackground.W;
Position.BGH := Theme.Sing.Duet3PP2.ScoreBackground.H;

Position.TextX := Theme.Sing.Duet3PP2.Score.X;
Position.TextY := Theme.Sing.Duet3PP2.Score.Y;
Position.TextFont := Theme.Sing.Duet3PP2.Score.Font;
Position.TextSize := Theme.Sing.Duet3PP2.Score.Size;
end;
2, 5, 8: begin
Position.BGX := Theme.Sing.Duet3PP3.ScoreBackground.X;
Position.BGY := Theme.Sing.Duet3PP3.ScoreBackground.Y;
Position.BGW := Theme.Sing.Duet3PP3.ScoreBackground.W;
Position.BGH := Theme.Sing.Duet3PP3.ScoreBackground.H;

Position.TextX := Theme.Sing.Duet3PP3.Score.X;
Position.TextY := Theme.Sing.Duet3PP3.Score.Y;
Position.TextFont := Theme.Sing.Duet3PP3.Score.Font;
Position.TextSize := Theme.Sing.Duet3PP3.Score.Size;
end;
0, 3, 6: updatePosition(Theme.Sing.Duet3PP1);
1, 4, 7: updatePosition(Theme.Sing.Duet3PP2);
2, 5, 8: updatePosition(Theme.Sing.Duet3PP3);
end;
end;
end;
Expand Down