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Merge contents of dna readme.txt into main readme
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Miepee committed Jun 12, 2022
1 parent 2dc771d commit 0d40058
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1 change: 1 addition & 0 deletions README.md
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Expand Up @@ -36,6 +36,7 @@ It's worth noting that UndertaleModTool has different builds per release. The di
* Support for running scripts that automatically modify your data file (or perform other nefarious tasks) - this is the way to distribute mods, but creating them is a manual job for now. It also serves as a replacement for sharing hex editor offsets - if you make it into a file-format-aware script instead, there is much smaller change of it breaking after an update.
* All core IO functionality extracted into a library for use in external tools.
* Can generate an .yydebug file for the GM:S debugger so that you can edit variables live! (see [here](https://github.com/krzys-h/UndertaleModTool/wiki/Corrections-to-GameMaker-Studio-1.4-data.win-format-and-VM-bytecode,-.yydebug-format-and-debugger-instructions#yydebug-file-format))
* Automatic file associations for all GameMaker related files. This can be disabled by having a `dna.txt` file next to the executable.

# Screenshots

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2 changes: 0 additions & 2 deletions UndertaleModTool/README.txt

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4 changes: 0 additions & 4 deletions UndertaleModTool/UndertaleModTool.csproj
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<ExcludeFromSingleFile>true</ExcludeFromSingleFile>
</None>
<None Update="README.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<ExcludeFromSingleFile>true</ExcludeFromSingleFile>
</None>
<EmbeddedResource Include="Resources\GML.xshd" />
<EmbeddedResource Include="Resources\VMASM.xshd" />
<Resource Include="Resources\tabs_left_button.png" />
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