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I've done a modified data.win with the Scandinavian and extra letters for translations, but I am confused and concerned about making GameMaker: Studio find the letters.
How about showing a marker or highlight in UndertaleModTool that precisely shows you which position will be used for the respective characters? Also, since I had to move the fnt_main.png and fnt_mainbig.png images around to accomodate for the extra letters, I have to tweak the Font settings accordingly to make them still use the letters already included.
I'll provide a picture for how it would look like...
The text was updated successfully, but these errors were encountered:
If I had better understanding of GameMaker: Studio and editing of offsets and shifting, then perhaps I wouldn't have had this issue... but since there's so little documentation, I figured it'd be necessary @krzys-h.
To be honest, I have no idea either - I just took the variable names from other people who worked on reverse engineering the format in the past, and I just know that some other people were apprarently able to successfully inject new characters with the tool.
I've done a modified data.win with the Scandinavian and extra letters for translations, but I am confused and concerned about making GameMaker: Studio find the letters.
How about showing a marker or highlight in UndertaleModTool that precisely shows you which position will be used for the respective characters? Also, since I had to move the fnt_main.png and fnt_mainbig.png images around to accomodate for the extra letters, I have to tweak the Font settings accordingly to make them still use the letters already included.
I'll provide a picture for how it would look like...
The text was updated successfully, but these errors were encountered: