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Basically, using GameObjectCopy.csx on the newest umt bleeding edge build, corrupts your data.win file. Not even an error message is shown, and the script works correctly, but a lot of gml instances get corrupted and the decompiler can't load them.
I've just done this with Deltarune though. importing undertale objects into deltarune basically. But it used to work before, so I am pretty sure is something that came along with the functions thing and stuff.
Reproducing steps
Execute GameObjectCopy.csx
Import any object.
Many instances of code get corrupted.
Setup Details
Latest undertale mod tool bleeding edge.
Deltarune
Windows 11
The text was updated successfully, but these errors were encountered:
I found the cause of it - the errors started to appear after this PR - Clean up version flags.
The decompiler thinks that the code of Undertale is GMS 2.3.
Actually, not exactly like that - after the decompilation of Undertale code, GMS2_3 decompiler variable becomes false, so when you return to Deltarune, it treats the code as it's GMS 1.
VladiStep
added a commit
to VladiStep/UndertaleModTool
that referenced
this issue
Apr 7, 2023
Describe the bug
Basically, using GameObjectCopy.csx on the newest umt bleeding edge build, corrupts your data.win file. Not even an error message is shown, and the script works correctly, but a lot of gml instances get corrupted and the decompiler can't load them.
I've just done this with Deltarune though. importing undertale objects into deltarune basically. But it used to work before, so I am pretty sure is something that came along with the functions thing and stuff.
Reproducing steps
Setup Details
The text was updated successfully, but these errors were encountered: