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Calculate length of texture data during serialization instead of writing a set value & Update ImportGMS2FontData #1048
Calculate length of texture data during serialization instead of writing a set value & Update ImportGMS2FontData #1048
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I should also check if the value is written for games that use PNG |
Download the artifacts for this pull request here: GUI:
CLI: |
Uh, won't this not work on pre-2022.3 games? |
Hmm, I haven't checked |
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Oh lmao
Added 2022.3 checks, should be correct now
Also we still need to check this |
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Don't have the full context right now: When is the normal serialize function called vs serialize blob?
UndertaleModTool/Scripts/Community Scripts/ImportGMS2FontData.csx
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UndertaleModTool/Scripts/Community Scripts/ImportGMS2FontData.csx
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Addresses some review suggestions and addes new stuff UNTESTED
What is the status of this pull request? |
…into Dobby233Liu-untextureblocksize-1
UndertaleModTool/Scripts/Community Scripts/ImportGMS2FontData.csx
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UndertaleModTool/Scripts/Community Scripts/ImportGMS2FontData.csx
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Co-authored-by: VladiStep <vlad2001.21@mail.ru>
Description
Fixes #1042