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[Backport] [6000.0] Backport Nov 2024 graphics feedback fixes to 6000.0
Backport fixes from the following PRs: - https://github.cds.internal.unity3d.com/unity/unity/pull/57104 - https://github.cds.internal.unity3d.com/unity/unity/pull/57144 - https://github.cds.internal.unity3d.com/unity/unity/pull/57377 - https://github.cds.internal.unity3d.com/unity/unity/pull/57397 - https://github.cds.internal.unity3d.com/unity/unity/pull/57449 - https://github.cds.internal.unity3d.com/unity/unity/pull/57488 - https://github.cds.internal.unity3d.com/unity/unity/pull/57532 - https://github.cds.internal.unity3d.com/unity/unity/pull/57161 - https://github.cds.internal.unity3d.com/unity/unity/pull/57564 - https://github.cds.internal.unity3d.com/unity/unity/pull/57538
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...unity.render-pipelines.high-definition/Documentation~/Override-Micro-Shadows.md
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...es/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md
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Packages/com.unity.render-pipelines.high-definition/Documentation~/render-graph.md
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# Customize the the High Definition Render Pipeline (HDRP) | ||
# Customize the High Definition Render Pipeline (HDRP) | ||
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The High Definition Render Pipeline (HDRP) uses the [render graph system](https://docs.unity3d.com/Packages/com.unity.render-pipelines.core@latest/index.html?subfolder=/manual/render-graph-system.html) in its implementation. This means that if you want to extend HDRP and implement your own render pipeline features, you need to learn how the render graph system works and how to write rendering code using it. For information on the render graph system and how to use it to write render pipeline features, see the [render graph system](https://docs.unity3d.com/Packages/com.unity.render-pipelines.core@latest/index.html?subfolder=/manual/render-graph-system.html) documentation. | ||
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