You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I was recently using this package as an example of how to do UI, and in the process I noticed that icons are a bit blocky on 125% DPI. This is down to the filtering used, as well as the size of icon selected. After some testing, I came up with the following patch for my library:
This way an icon of a higher resolution is always selected, and when combined with trilinear filtering things look much better, albeit not pixel perfect (which is unachievable with these odder DPI settings anyway). Figured I'd pass this information along since this heavily impacts the Input UI:
The text was updated successfully, but these errors were encountered:
Hi there, thanks for reporting this, but as per #1172, please use the Unity bug reporter or the forums for reporting issues. This issue will now be closed.
Heya!
I was recently using this package as an example of how to do UI, and in the process I noticed that icons are a bit blocky on 125% DPI. This is down to the filtering used, as well as the size of icon selected. After some testing, I came up with the following patch for my library:
This way an icon of a higher resolution is always selected, and when combined with trilinear filtering things look much better, albeit not pixel perfect (which is unachievable with these odder DPI settings anyway). Figured I'd pass this information along since this heavily impacts the Input UI:
The text was updated successfully, but these errors were encountered: