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WIP/Monitor: Reenable codedom tests when using Unity (trunk/latest) #1455

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@ekcoh ekcoh commented Nov 3, 2021

Description

WIP: Used to monitor codedom failures status for trunk version and reenable tests when resolved.

Changes made

Please write down a short description of what changes were made.

Notes

Please write down any additional notes, remove the section if not applicable.

Checklist

Before review:

  • Changelog entry added.
    • Explains the change in Changed, Fixed, Added sections.
    • For API change contains an example snippet and/or migration example.
    • FogBugz ticket attached, example ([case %number%](https://issuetracker.unity3d.com/issues/...)).
    • FogBugz is marked as "Resolved" with next release version correctly set.
  • Tests added/changed, if applicable.
    • Functional tests Area_CanDoX, Area_CanDoX_EvenIfYIsTheCase, Area_WhenIDoX_AndYHappens_ThisIsTheResult.
    • Performance tests.
    • Integration tests.
  • Docs for new/changed API's.
    • Xmldoc cross references are set correctly.
    • Added explanation how the API works.
    • Usage code examples added.
    • The manual is updated, if needed.

During merge:

  • Commit message for squash-merge is prefixed with one of the list:
    • NEW: ___.
    • FIX: ___.
    • DOCS: ___.
    • CHANGE: ___.
    • RELEASE: 1.1.0-preview.3.

@ekcoh ekcoh added the work in progress Indicates that the PR is work in progress and any review efforts can be post-poned. label Nov 3, 2021
@ekcoh ekcoh changed the title Reenable codedom tests on trunk WIP/Monitor: Reenable codedom tests when using Unity (trunk/latest) Nov 3, 2021
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