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Package Designer

Guillaume edited this page Feb 16, 2018 · 1 revision

To access it, use the menu Content Extension/Package Designer

The Tool

PackageDesigner

The Package designer have multiple panels :

  1. This is the list of packages that your project contains. Click on the New... button above to create a new package. It will get selected (the name in the list that is not a button is the selected one) Note : the name you give to the asset is not the name of the package, just the name of the file saving that package data. To name your package, use the Package Name text box next to the new Button once the package you want to rename is the selected one
  2. This is the file list of file the package will include. It is displayed as those file are in the project asset folder. Just drag and drop files in there to list them as part of the package. Select them and press Delete to remove them
  3. This is the output structure the .unitypackage will contain. By default it is the same as the Assets List one, but you can move files around by drag & dropping them. You can right click a folder to choose New Folder to create a new folder in that file hierarchy and move files inside to restructure it.

Change are automatically saved to the package file. Once you are happy with the output package structure, just hit Export... button and choose where your unitypackage will be exported.

NOTE : big package could take a while to export, as the tool will copy all file inside a temporary path to put them in the output hierarchy, export everything, then put them again back to where they were and reimport everything. The reimport is sadly mandatory as otherwise Unity get confused with new and old path and think some file are missing

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