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chore: update NGO, tools, authentication and relay packages #690

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merged 8 commits into from
Jul 6, 2022

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LPLafontaineB
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@LPLafontaineB LPLafontaineB commented Jun 28, 2022

Description

This PR updates the Netcode For GameObjects, Multiplayer Tools, UGS Authentication and UGS Relay packages to their latest versions: 1.0.0, 1.0.0, 2.1.1, and 1.0.3 respectively. It also replaces our usage of the deprecated class Relay with RelayService.

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Contribution checklist

  • Tests have been added for boss room and/or utilities pack
  • Release notes have been added to the project changelog file and/or package changelog file
  • Pull request has a meaningful description of its purpose
  • All commits are accompanied by meaningful commit messages
  • JIRA ticket ID is in the PR title or at least one commit message
  • Include the ticket ID number within the body message of the PR to create a hyperlink

@LPLafontaineB LPLafontaineB added 2-Easy This PR is trivial and can be reviewed quickly 1-Needs Review PR needs attention from the assignee and reviewers labels Jun 28, 2022
@LPLafontaineB LPLafontaineB changed the title chore: update tools, authentication and relay packages chore: update NGO, tools, authentication and relay packages Jun 29, 2022
@SamuelBellomo SamuelBellomo requested a review from ashwinimurt July 5, 2022 21:13
ashwinimurt
ashwinimurt previously approved these changes Jul 5, 2022
@SamuelBellomo SamuelBellomo merged commit fc7436b into develop Jul 6, 2022
@SamuelBellomo SamuelBellomo deleted the chore/update-dependencies branch July 6, 2022 19:18
SamuelBellomo added a commit that referenced this pull request Jul 12, 2022
* develop:
  refactor: replacing GameNetPortal with state machine [MTT-1742] [MTT-3501] [MTT-3502] (#666)
  chore: update NGO, tools, authentication and relay packages (#690)
  feat: replacing discope with vcontainer [MTT-3675] (PR recreated) (#679)
  updated changelogs with fixes made to the release changelog (#688)

# Conflicts:
#	Assets/Scenes/CharSelect.unity
#	Assets/Scenes/PostGame.unity
#	Assets/Scenes/Startup.unity
#	Assets/Scripts/ApplicationLifecycle/ApplicationController.cs
#	Assets/Scripts/Gameplay/ConnectionManagement/ClientGameNetPortal.cs
#	Assets/Scripts/Gameplay/ConnectionManagement/GameNetPortal.cs
#	Assets/Scripts/Gameplay/ConnectionManagement/ServerGameNetPortal.cs
#	Assets/Scripts/Gameplay/DebugCheats/Unity.BossRoom.DebugCheats.asmdef
#	Assets/Scripts/Gameplay/GameState/ClientBossRoomState.cs
#	Assets/Scripts/Gameplay/GameState/ClientCharSelectState.cs
#	Assets/Scripts/Gameplay/GameState/ClientPostGameState.cs
#	Assets/Scripts/Gameplay/GameState/GameStateBehaviour.cs
#	Assets/Scripts/Gameplay/GameState/ServerBossRoomState.cs
#	Assets/Scripts/Gameplay/GameState/ServerCharSelectState.cs
#	Assets/Scripts/Gameplay/GameState/ServerPostGameState.cs
#	Assets/Scripts/Gameplay/GameplayObjects/ClientDoorVisualization.cs
#	Assets/Scripts/Gameplay/UI/IPUIMediator.cs
#	Assets/Scripts/Gameplay/UI/PostGameUI.cs
#	Assets/Scripts/Infrastructure/DIScope.cs
#	Assets/Tests/Runtime/Unity.BossRoom.Tests.Runtime.asmdef
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4 participants