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feat: Bridge classes removal, Namespace cleanup [MTT-4014] #732
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…ch, updated the scenes and prefabs accordingly
…, merged data objects with server class where it was possible
…zation trifecta refactoring
Removed NetworkCharacterState and CharacterClassContainer, merged into ServerCharacter
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feat: NetworkCharacterState merger into ServerCharacter and other cleanup refactorings [MTT-4014]
feat: Bridge classes removal, Namespace cleanup [MTT-4014]
Sep 20, 2022
BossRoom state now lives in the scene root and is easier to locate.
removed a duiplicate NetworkAvatarGuidHandler that caused problems on PlayerAvatar
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Assets/Scripts/Gameplay/GameplayObjects/AnimationCallbacks/AnimatorTriggeredSpecialFX.cs
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# Conflicts: # Assets/Scenes/BossRoom/DungeonBossRoom.unity # Assets/Scenes/BossRoom/DungeonEntrance.unity # Assets/Scenes/BossRoom/DungeonTransition.unity
removing useless "private"
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…gies/com.unity.multiplayer.samples.coop into pdeschain/project-cleanup
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Description
NetworkCharacterState and CharacterClassContainer have been removed and merged into ServerCharacter. All the API usage has been adjusted accordingly. In multiple places we're now using ServerCharacter.ClientCharacterVisualization instead of using (now removed) ClientCharacter class (that used to serve as a bridge to ClientCharacterVisualization).
Door and Floor switch's client and server code has also been merged.
Namespaces have been adjusted to match asmdefs.
Many variables and events were renamed (fixing capitalization or due to type changes etc).
Issue Number(s)
MTT-4014
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