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fix: adding RTT graph to RNSM [MTT-4788] #747

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1 change: 1 addition & 0 deletions CHANGELOG.md
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Expand Up @@ -17,6 +17,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
* Introduced a mechanism for identifying actions by their runtime-generated ActionID, instead of relying on a fragile ActionType enumeration (#705)
* NetworkObjectSpawner handles dynamically spawning in-scene placed NetworkObjects (#717) - You can't place a NetworkObject in scene directly and destroy it at runtime. This PR showcases proper handling of NetworkObjects that you'd wish to place inside of scenes, but would still want to destroy at game-time. Examples of these are: Imps, VandalImps, ImpBoss. NetworkObjects such as doors, crystals, door switch, etc. remain the same, statically-placed in scene.
* Quality levels settings set up for Desktop [MTT-4450] (#713)
* Added custom RNSM config with graph for RTT instead of single value (#747)

### Changed
* Updated tools, authentication and relay packages (#690)
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2 changes: 1 addition & 1 deletion Packages/com.unity.multiplayer.samples.coop/CHANGELOG.md
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Expand Up @@ -3,7 +3,7 @@
## [Unreleased] - yyyy-mm-dd

### Added
*
* Added custom RNSM config with graph for RTT instead of single value (#747)
### Changed
*
### Removed
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