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fix: mage heal fx plays out for whole duration & stays at spawn rotation [MTT-4476] #771

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merged 4 commits into from
Oct 31, 2022

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fernando-cortez
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@fernando-cortez fernando-cortez commented Oct 20, 2022

Description

This quick PR re-hooks up items on SpecialFXGraphic component on the mage heal fx graphic to allow waiting for the FX's ParticleEffects to play out to completion before being shutdown.

As an added visual fix, the flexibility to keep an FX at spawn rotation has been added and applied to the heal FX. The heal FX's ParticleEffects have been subsequently modified to Local space simulation for a visual parity & improvement, thanks to @jilfranco-unity.

Issue Number(s)

MTT-4476

Contribution checklist

  • Tests have been added for boss room and/or utilities pack
  • Release notes have been added to the project changelog file and/or package changelog file
  • Pull request has a meaningful description of its purpose
  • All commits are accompanied by meaningful commit messages
  • JIRA ticket ID is in the PR title or at least one commit message
  • Include the ticket ID number within the body message of the PR to create a hyperlink
  • An Index entry has been added in readme.md if applicable

…ng for completion, fx stays at spawn rotation
@fernando-cortez fernando-cortez added 2-Easy This PR is trivial and can be reviewed quickly 1-Needs Review PR needs attention from the assignee and reviewers labels Oct 20, 2022
@LPLafontaineB LPLafontaineB added 2-One More Review One review in, one to go and removed 1-Needs Review PR needs attention from the assignee and reviewers labels Oct 24, 2022
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I can approve these changes from the visual sense (since I helped a little along the way so we could get them to look as intended), but I'm not sure if I should approve on github since I did help a bit? :0

@fernando-cortez fernando-cortez merged commit 985b74b into develop Oct 31, 2022
@fernando-cortez fernando-cortez deleted the fix/mage-heal-fx-not-completing branch October 31, 2022 16:23
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4 participants