-
Notifications
You must be signed in to change notification settings - Fork 4.2k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
1d2806d
commit 3762dd2
Showing
22 changed files
with
682 additions
and
4 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
2 changes: 1 addition & 1 deletion
2
...-Agents/Scripts/Tests/Editor/Tests.asmdef → ...Agents/Scripts/Tests/Editor/Editor.asmdef
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
2 changes: 1 addition & 1 deletion
2
...ts/Scripts/Tests/Editor/Tests.asmdef.meta → ...s/Scripts/Tests/Editor/Editor.asmdef.meta
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
8 changes: 8 additions & 0 deletions
8
DevProject/Assets/ML-Agents/Scripts/Tests/Editor/MLAgentsSettings.meta
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
171 changes: 171 additions & 0 deletions
171
DevProject/Assets/ML-Agents/Scripts/Tests/Editor/MLAgentsSettings/MLAgentsSettingsTests.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,171 @@ | ||
using System; | ||
using System.IO; | ||
using System.Linq; | ||
using System.Reflection; | ||
using NUnit.Framework; | ||
using UnityEditor; | ||
using UnityEngine; | ||
using Unity.MLAgents; | ||
using Unity.MLAgents.Editor; | ||
|
||
|
||
namespace MLAgentsExamples.Tests.Settings | ||
{ | ||
[TestFixture] | ||
public class MLAgentsSettingsTests | ||
{ | ||
string EditorBuildSettingsConfigKey = MLAgentsSettingsManager.EditorBuildSettingsConfigKey; | ||
string tempSettingsRootPath = "Assets/ML-Agents/Scripts/Tests/Editor/MLAgentsSettings"; | ||
MLAgentsSettings storedConfigObject; | ||
[SetUp] | ||
public void SetUp() | ||
{ | ||
if (EditorBuildSettings.TryGetConfigObject(EditorBuildSettingsConfigKey, | ||
out MLAgentsSettings settingsAsset)) | ||
{ | ||
if (settingsAsset != null) | ||
{ | ||
storedConfigObject = settingsAsset; | ||
EditorBuildSettings.RemoveConfigObject(EditorBuildSettingsConfigKey); | ||
} | ||
} | ||
MLAgentsSettingsManager.Destroy(); | ||
ClearSettingsAssets(); | ||
} | ||
|
||
[TearDown] | ||
public void TearDown() | ||
{ | ||
if (storedConfigObject != null) | ||
{ | ||
EditorBuildSettings.AddConfigObject(EditorBuildSettingsConfigKey, storedConfigObject, true); | ||
storedConfigObject = null; | ||
} | ||
MLAgentsSettingsManager.Destroy(); | ||
ClearSettingsAssets(); | ||
} | ||
|
||
internal void ClearSettingsAssets() | ||
{ | ||
var assetsGuids = AssetDatabase.FindAssets("t:MLAgentsSettings", new string[] { tempSettingsRootPath }); | ||
foreach (var guid in assetsGuids) | ||
{ | ||
var path = AssetDatabase.GUIDToAssetPath(guid); | ||
AssetDatabase.DeleteAsset(path); | ||
} | ||
} | ||
|
||
[Test] | ||
public void TestMLAgentsSettingsManager() | ||
{ | ||
Assert.AreNotEqual(null, MLAgentsSettingsManager.Settings); | ||
Assert.AreEqual(5004, MLAgentsSettingsManager.Settings.EditorPort); // default port | ||
MLAgentsSettingsManager.Settings.EditorPort = 6000; | ||
Assert.AreEqual(6000, MLAgentsSettingsManager.Settings.EditorPort); | ||
|
||
var settingsObject = ScriptableObject.CreateInstance<MLAgentsSettings>(); | ||
settingsObject.EditorPort = 7000; | ||
var tempSettingsAssetPath = tempSettingsRootPath + "/test.mlagents.settings.asset"; | ||
AssetDatabase.CreateAsset(settingsObject, tempSettingsAssetPath); | ||
EditorBuildSettings.AddConfigObject(EditorBuildSettingsConfigKey, settingsObject, true); | ||
// destroy manager instantiated as a side effect by accessing MLAgentsSettings directly without manager | ||
MLAgentsSettingsManager.Destroy(); | ||
Assert.AreEqual(7000, MLAgentsSettingsManager.Settings.EditorPort); | ||
} | ||
|
||
// A mock class that can invoke private methods/fields in MLAgentsSettingsProvider | ||
internal class MockSettingsProvider | ||
{ | ||
public MLAgentsSettingsProvider Instance | ||
{ | ||
get | ||
{ | ||
return (MLAgentsSettingsProvider)typeof(MLAgentsSettingsProvider).GetField("s_Instance", | ||
BindingFlags.Static | BindingFlags.NonPublic).GetValue(null); | ||
} | ||
} | ||
|
||
public MLAgentsSettings Settings | ||
{ | ||
get | ||
{ | ||
return (MLAgentsSettings)typeof(MLAgentsSettingsProvider).GetField("m_Settings", | ||
BindingFlags.Instance | BindingFlags.NonPublic).GetValue(Instance); | ||
} | ||
} | ||
|
||
public void CreateMLAgentsSettingsProvider() | ||
{ | ||
MLAgentsSettingsProvider.CreateMLAgentsSettingsProvider(); | ||
} | ||
|
||
public void Reinitialize() | ||
{ | ||
var method = typeof(MLAgentsSettingsProvider).GetMethod("Reinitialize", | ||
BindingFlags.Instance | BindingFlags.NonPublic); | ||
method.Invoke(Instance, null); | ||
} | ||
|
||
public string[] FindSettingsInProject() | ||
{ | ||
var method = typeof(MLAgentsSettingsProvider).GetMethod("FindSettingsInProject", | ||
BindingFlags.Static | BindingFlags.NonPublic); | ||
return (string[])method.Invoke(null, null); | ||
} | ||
|
||
public void CreateNewSettingsAsset(string relativePath) | ||
{ | ||
var method = typeof(MLAgentsSettingsProvider).GetMethod("CreateNewSettingsAsset", | ||
BindingFlags.Static | BindingFlags.NonPublic); | ||
method.Invoke(null, new object[] { relativePath }); | ||
} | ||
} | ||
|
||
[Test] | ||
public void TestMLAgentsSettingsProviderCreateAsset() | ||
{ | ||
var mockProvider = new MockSettingsProvider(); | ||
mockProvider.CreateMLAgentsSettingsProvider(); | ||
Assert.AreNotEqual(null, mockProvider.Instance); | ||
|
||
// mimic MLAgentsSettingsProvider.OnActivate() | ||
MLAgentsSettingsManager.OnSettingsChange += mockProvider.Reinitialize; | ||
|
||
mockProvider.Instance.InitializeWithCurrentSettings(); | ||
Assert.AreEqual(0, mockProvider.FindSettingsInProject().Length); | ||
|
||
var tempSettingsAssetPath1 = tempSettingsRootPath + "/test.mlagents.settings.asset"; | ||
mockProvider.CreateNewSettingsAsset(tempSettingsAssetPath1); | ||
Assert.AreEqual(1, mockProvider.FindSettingsInProject().Length); | ||
Assert.AreEqual(5004, mockProvider.Settings.EditorPort); | ||
MLAgentsSettingsManager.Settings.EditorPort = 6000; // change to something not default | ||
// callback should update the field in provider | ||
Assert.AreEqual(6000, mockProvider.Settings.EditorPort); | ||
|
||
var tempSettingsAssetPath2 = tempSettingsRootPath + "/test2.mlagents.settings.asset"; | ||
mockProvider.CreateNewSettingsAsset(tempSettingsAssetPath2); | ||
Assert.AreEqual(2, mockProvider.FindSettingsInProject().Length); | ||
// manager should set to the new (default) one, not the previous modified one | ||
Assert.AreEqual(5004, MLAgentsSettingsManager.Settings.EditorPort); | ||
|
||
// mimic MLAgentsSettingsProvider.OnDeactivate() | ||
MLAgentsSettingsManager.OnSettingsChange -= mockProvider.Reinitialize; | ||
mockProvider.Instance.Dispose(); | ||
} | ||
|
||
[Test] | ||
public void TestMLAgentsSettingsProviderLoadAsset() | ||
{ | ||
var mockProvider = new MockSettingsProvider(); | ||
var tempSettingsAssetPath1 = tempSettingsRootPath + "/test.mlagents.settings.asset"; | ||
mockProvider.CreateNewSettingsAsset(tempSettingsAssetPath1); | ||
MLAgentsSettingsManager.Settings.EditorPort = 8000; // change to something not default | ||
|
||
mockProvider.Instance?.Dispose(); | ||
MLAgentsSettingsManager.Destroy(); | ||
|
||
mockProvider.CreateMLAgentsSettingsProvider(); | ||
Assert.AreEqual(8000, MLAgentsSettingsManager.Settings.EditorPort); | ||
} | ||
} | ||
} |
11 changes: 11 additions & 0 deletions
11
...ject/Assets/ML-Agents/Scripts/Tests/Editor/MLAgentsSettings/MLAgentsSettingsTests.cs.meta
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
2 changes: 1 addition & 1 deletion
2
DevProject/Assets/ML-Agents/Scripts/Tests/Runtime/Runtime.asmdef
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,5 +1,5 @@ | ||
{ | ||
"name": "Runtime", | ||
"name": "Unity.ML-Agents.DevTests.Runtime", | ||
"references": [ | ||
"Unity.ML-Agents" | ||
], | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
75 changes: 75 additions & 0 deletions
75
com.unity.ml-agents/Editor/MLAgentsSettingsBuildProvider.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,75 @@ | ||
using System.Linq; | ||
using UnityEngine; | ||
using UnityEditor; | ||
using UnityEditor.Build; | ||
using UnityEditor.Build.Reporting; | ||
|
||
|
||
namespace Unity.MLAgents.Editor | ||
{ | ||
internal class MLAgentsSettingsBuildProvider : IPreprocessBuildWithReport, IPostprocessBuildWithReport | ||
{ | ||
private MLAgentsSettings m_SettingsAddedToPreloadedAssets; | ||
|
||
public int callbackOrder => 0; | ||
|
||
public void OnPreprocessBuild(BuildReport report) | ||
{ | ||
var wasDirty = IsPlayerSettingsDirty(); | ||
m_SettingsAddedToPreloadedAssets = null; | ||
|
||
var preloadedAssets = PlayerSettings.GetPreloadedAssets().ToList(); | ||
if (!preloadedAssets.Contains(MLAgentsSettingsManager.Settings)) | ||
{ | ||
m_SettingsAddedToPreloadedAssets = MLAgentsSettingsManager.Settings; | ||
preloadedAssets.Add(m_SettingsAddedToPreloadedAssets); | ||
PlayerSettings.SetPreloadedAssets(preloadedAssets.ToArray()); | ||
} | ||
|
||
if (!wasDirty) | ||
ClearPlayerSettingsDirtyFlag(); | ||
} | ||
|
||
public void OnPostprocessBuild(BuildReport report) | ||
{ | ||
if (m_SettingsAddedToPreloadedAssets == null) | ||
return; | ||
|
||
var wasDirty = IsPlayerSettingsDirty(); | ||
|
||
var preloadedAssets = PlayerSettings.GetPreloadedAssets().ToList(); | ||
if (preloadedAssets.Contains(m_SettingsAddedToPreloadedAssets)) | ||
{ | ||
preloadedAssets.Remove(m_SettingsAddedToPreloadedAssets); | ||
PlayerSettings.SetPreloadedAssets(preloadedAssets.ToArray()); | ||
} | ||
|
||
m_SettingsAddedToPreloadedAssets = null; | ||
|
||
if (!wasDirty) | ||
ClearPlayerSettingsDirtyFlag(); | ||
} | ||
|
||
|
||
private static bool IsPlayerSettingsDirty() | ||
{ | ||
#if UNITY_2019_OR_NEWER | ||
var settings = Resources.FindObjectsOfTypeAll<PlayerSettings>(); | ||
if (settings != null && settings.Length > 0) | ||
return EditorUtility.IsDirty(settings[0]); | ||
return false; | ||
#else | ||
return false; | ||
#endif | ||
} | ||
|
||
private static void ClearPlayerSettingsDirtyFlag() | ||
{ | ||
#if UNITY_2019_OR_NEWER | ||
var settings = Resources.FindObjectsOfTypeAll<PlayerSettings>(); | ||
if (settings != null && settings.Length > 0) | ||
EditorUtility.ClearDirty(settings[0]); | ||
#endif | ||
} | ||
} | ||
} |
11 changes: 11 additions & 0 deletions
11
com.unity.ml-agents/Editor/MLAgentsSettingsBuildProvider.cs.meta
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
Oops, something went wrong.