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Add an example project for the InputSystemActuator. (#4976) (#4980)
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surfnerd authored Feb 19, 2021
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70 changes: 70 additions & 0 deletions ML-Agents-Input-Example/.gitignore
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/[Ll]ibrary/
/Logs/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/Assets/AssetStoreTools*
/Assets/Plugins*
/Assets/Demonstrations*
/Assets/ML-Agents/Timers*
/*_timers.json

# Environemnt logfile
*Project.log

# Visual Studio 2015 cache directory
/.vs/

# Autogenerated VS/MD/Consulo solution and project files
/ProjectExportedObj/
/Project.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb

# Unity3D generated meta files
*.pidb.meta

# Unity3D Generated File On Crash Reports
/sysinfo.txt

# Builds
*.apk
*.unitypackage
*.app
*.exe
*.x86_64
*.x86

# Plugins
/Assets/VideoRecorder*

# Mac hidden files
*.DS_Store
*/.ipynb_checkpoints
*/.idea
*.pyc
*.idea/misc.xml
*.idea/modules.xml
*.idea/
*.iml
*.cache
*/build/
*/dist/
*.egg-info*
*.eggs*
*.gitignore.swp

# VSCode hidden files
*.vscode/

.DS_Store
33 changes: 33 additions & 0 deletions ML-Agents-Input-Example/Assets/InputSystem.inputsettings.asset
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- Gamepad
m_UpdateMode: 2
m_CompensateForScreenOrientation: 0
m_FilterNoiseOnCurrent: 0
m_DefaultDeadzoneMin: 0.125
m_DefaultDeadzoneMax: 0.925
m_DefaultButtonPressPoint: 0.5
m_ButtonReleaseThreshold: 0.75
m_DefaultTapTime: 0.2
m_DefaultSlowTapTime: 0.5
m_DefaultHoldTime: 0.4
m_TapRadius: 5
m_MultiTapDelayTime: 0.75
m_iOSSettings:
m_MotionUsage:
m_Enabled: 0
m_Description:

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8 changes: 8 additions & 0 deletions ML-Agents-Input-Example/Assets/ML-Agents/Examples.meta

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