Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

--keep-checkpoints=<n> option for ppo.py #16

Merged
merged 1 commit into from
Sep 21, 2017
Merged

--keep-checkpoints=<n> option for ppo.py #16

merged 1 commit into from
Sep 21, 2017

Conversation

ASPePeX
Copy link
Contributor

@ASPePeX ASPePeX commented Sep 21, 2017

Just a command-line option for ppo.py. Since it is happens that a model trains itself to death (the Ball3D tutorial does this for me at about 2M-3.5M steps), this offers an option to keep more checkpoints then the default of 5.

@romerocesar romerocesar merged commit b67f96f into Unity-Technologies:master Sep 21, 2017
@awjuliani
Copy link
Contributor

Thanks for making this fix @ASPePeX. I am going to be adding learning rate annealing to PPO shortly, so that the root of the problem can be addressed as well.

@ASPePeX ASPePeX deleted the keep-checkpoints branch September 22, 2017 07:40
@github-actions github-actions bot locked as resolved and limited conversation to collaborators May 21, 2021
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants