Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix editor port in Dockerfile #3674

Merged
merged 2 commits into from
Mar 24, 2020
Merged

Conversation

chriselion
Copy link
Contributor

@chriselion chriselion commented Mar 23, 2020

Proposed change(s)

I noticed this while searching for hardcoded ports in #3673.

5004 has been the editor port for a while now.

Useful links (Github issues, JIRA tickets, ML-Agents forum threads etc.)

Types of change(s)

  • Bug fix
  • New feature
  • Code refactor
  • Breaking change
  • Documentation update
  • Other (please describe)

Checklist

  • Added tests that prove my fix is effective or that my feature works
  • Updated the changelog (if applicable)
  • Updated the documentation (if applicable)
  • Updated the migration guide (if applicable)

Other comments

@anupam-142857
Copy link

@chriselion My recommendation would be to open a broader range of ports. In my use case I often run multiple mlagents-learn with the same executable in a docker container so have a bigger range of ports to be open is useful.

Copy link

@anupam-142857 anupam-142857 left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

EXPOSE 5000-9999 opens ports from 5000 to 9999 (including 5000 and 9999)

Dockerfile Outdated
# port 5005 is the port used in in Editor training.
EXPOSE 5005
# port 5004 is the port used in in Editor training.
EXPOSE 5004

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Suggested change
EXPOSE 5004
EXPOSE 5000-9999

@chriselion
Copy link
Contributor Author

Is there any downside to opening up such a wide range? How about 5004-5050 to allow for the editor or several environments?

@anupam-142857
Copy link

Downsides - not that I know of. I suggested a wider range since some common tools such as tensorboard use a default of 6006 and some other services like jupyter/spark/yarn/airflow use ports in the 8000 range.

5004-5050 sounds reasonable too.

@chriselion chriselion merged commit 964d389 into master Mar 24, 2020
@delete-merged-branch delete-merged-branch bot deleted the Fix-editor-port-in-Dockerfile branch March 24, 2020 01:30
vincentpierre pushed a commit that referenced this pull request Mar 26, 2020
vincentpierre pushed a commit that referenced this pull request Mar 26, 2020
@vincentpierre vincentpierre mentioned this pull request Mar 26, 2020
10 tasks
vincentpierre added a commit that referenced this pull request Mar 30, 2020
* [bug-fix] Increase height of wall in CrawlerStatic (#3650)

* [bug-fix] Improve performance for PPO with continuous actions (#3662)

* Corrected a typo in a name of a function (#3670)

OnEpsiodeBegin was corrected to OnEpisodeBegin in Migrating.md document

* Add Academy.AutomaticSteppingEnabled to migration (#3666)

* Fix editor port in Dockerfile (#3674)

* Hotfix memory leak on Python (#3664)

* Hotfix memory leak on Python

* Fixing

* Fixing a bug in the heuristic policy. A decision should not be requested when the agent is done

* [bug-fix] Make Python able to deal with 0-step episodes (#3671)

* adding some comments

Co-authored-by: Ervin T <ervin@unity3d.com>

* Remove vis_encode_type from list of required (#3677)

* Update changelog (#3678)

* Shorten timeout duration for environment close (#3679)

The timeout duration for closing an environment was set to the
same duration as the timeout when waiting for a response from the
still-running environment.  This led to long waits for the error
response when communication version wasn't matching.

This change forces a timeout duration of 0 when handling errors.

* Bumping the versions

* handle multiple dones in a single step (#3700)

* handle multiple dones in a single step

* [tests] Make end-to-end tests more stable (#3697)

* [bug-fix] Fix entropy computation for GaussianDistribution (#3684)

* Fix how we set logging levels (#3703)

* cleanup logging

* comments and cleanup

* pylint, gym

* [skip-ci] Update changelog for logging fix. (#3707)

* [skip ci] Update README

* [skip ci] Fixed a typo

Co-authored-by: Ervin T <ervin@unity3d.com>
Co-authored-by: Adam Streck <adam.streck@gmail.com>
Co-authored-by: Chris Elion <chris.elion@unity3d.com>
Co-authored-by: Jonathan Harper <jharper+moar@unity3d.com>
chriselion pushed a commit that referenced this pull request Apr 8, 2020
* Bumping version on the release (#3615)

* Update examples project to 2018.4.18f1 (#3618)

From 2018.4.14f1.  An internal package dependency was updated as
a side effect.

* Remove dead components from the examples scenes (#3619) (#3624)

* Improve warnings and exception if using unsupported combo

* add meta file

* fix unit test

* enforce onnx conversion (expect tf2 CI to fail) (#3600)

* Update error message

* Updated the release branch docs (#3621)

* Updated the release branch docs

* Edited the README

* make sure top-level timer is closed before writing

* Remove space from Product Name for examples

In #2588 it was suggested that the space in the Product Name for
our example environments causes confusion when using a default build
because of the need to escape the space in the build filename.

This change removes the space from the Product Name in the project's
player settings.

* [bug-fix] Increase 3dballhard and GAIL default steps (#3636)

* Updating the NN models (#3632)

* Updating the NN models

* Update gridworld

* [skip ci] Update BallHard

* Update hallway

* Hotfixes for Release 0.15.1  (#3698)

* [bug-fix] Increase height of wall in CrawlerStatic (#3650)

* [bug-fix] Improve performance for PPO with continuous actions (#3662)

* Corrected a typo in a name of a function (#3670)

OnEpsiodeBegin was corrected to OnEpisodeBegin in Migrating.md document

* Add Academy.AutomaticSteppingEnabled to migration (#3666)

* Fix editor port in Dockerfile (#3674)

* Hotfix memory leak on Python (#3664)

* Hotfix memory leak on Python

* Fixing

* Fixing a bug in the heuristic policy. A decision should not be requested when the agent is done

* [bug-fix] Make Python able to deal with 0-step episodes (#3671)

* adding some comments

Co-authored-by: Ervin T <ervin@unity3d.com>

* Remove vis_encode_type from list of required (#3677)

* Update changelog (#3678)

* Shorten timeout duration for environment close (#3679)

The timeout duration for closing an environment was set to the
same duration as the timeout when waiting for a response from the
still-running environment.  This led to long waits for the error
response when communication version wasn't matching.

This change forces a timeout duration of 0 when handling errors.

* Bumping the versions

* handle multiple dones in a single step (#3700)

* handle multiple dones in a single step

* [tests] Make end-to-end tests more stable (#3697)

* [bug-fix] Fix entropy computation for GaussianDistribution (#3684)

* Fix how we set logging levels (#3703)

* cleanup logging

* comments and cleanup

* pylint, gym

* [skip-ci] Update changelog for logging fix. (#3707)

* [skip ci] Update README

* [skip ci] Fixed a typo

Co-authored-by: Ervin T <ervin@unity3d.com>
Co-authored-by: Adam Streck <adam.streck@gmail.com>
Co-authored-by: Chris Elion <chris.elion@unity3d.com>
Co-authored-by: Jonathan Harper <jharper+moar@unity3d.com>

* fix changelog

* keep master gridworld

Co-authored-by: Vincent-Pierre BERGES <vincentpierre@unity3d.com>
Co-authored-by: Jonathan Harper <jharper+moar@unity3d.com>
Co-authored-by: Ervin T <ervin@unity3d.com>
Co-authored-by: Adam Streck <adam.streck@gmail.com>
@github-actions github-actions bot locked as resolved and limited conversation to collaborators May 15, 2021
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants