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InputActuatorComponent to allow the generation of an action space from an InputActionAsset #4881

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6ef9ebb
Add CreateActuators method to the ActuatorComponent class which wraps…
surfnerd Feb 1, 2021
9c0dcde
Update migrating doc.
surfnerd Feb 1, 2021
7bcdb0d
typo
surfnerd Feb 1, 2021
a60e9b0
Add input action asset
surfnerd Jan 19, 2021
2e9da14
[WIP] Initial implementation of InputActuator with Vector2 values.
surfnerd Jan 23, 2021
2911655
Fix rider warning.
surfnerd Jan 23, 2021
f235c38
Some changes.
surfnerd Jan 28, 2021
fdf8dc8
Inject bindings into the asset at runtime.
surfnerd Feb 1, 2021
2a8194f
remove some cruft.
surfnerd Feb 1, 2021
e37cba0
some small cleanup.
surfnerd Feb 1, 2021
372f38f
Rebase onto multiple actuator branch. thanks yamato.
surfnerd Feb 1, 2021
1ded6ec
more cleanup before creating 1:1 relationship bettwen actions and act…
surfnerd Feb 2, 2021
6d1608f
Update .gitignore, remove files i wish not to track.
surfnerd Feb 2, 2021
9dccd8f
break up actuators by action definition. Add a more interesting move…
surfnerd Feb 3, 2021
e0187e6
comment.
surfnerd Feb 3, 2021
da26c1f
Add jump to actions along with adaptors.
surfnerd Feb 3, 2021
27139b4
Jumping working.
surfnerd Feb 3, 2021
f2326ad
Add jump action. Setup an interface for us to get the users Input Ac…
surfnerd Feb 3, 2021
5c0b29d
add interface to allow modification of user instantiated asset.
surfnerd Feb 4, 2021
cd31e47
Make this work with multiple agents in a scene.
surfnerd Feb 4, 2021
422971c
Update scene and prefabs
surfnerd Feb 4, 2021
451ff5a
get training working.
surfnerd Feb 4, 2021
d22c0fa
fix button adaptor, add an onnx file.
surfnerd Feb 5, 2021
ba8fa87
Update onnx file.
surfnerd Feb 5, 2021
3c0633b
some changes.
surfnerd Feb 5, 2021
7857460
Get device paths working for multiple behaviors.
surfnerd Feb 5, 2021
c5267c5
Move composite initialization to right before we try to create device…
surfnerd Feb 5, 2021
33c52c4
Enable the rest of the areas.
surfnerd Feb 5, 2021
4eced60
Setup optional dependencies for ml-agents input module.
surfnerd Feb 6, 2021
20a8570
Fix name.
surfnerd Feb 6, 2021
46afb84
update yml, fix imports.
surfnerd Feb 6, 2021
d5c27fa
Add more adapators and composites.
surfnerd Feb 6, 2021
288f5d1
clean up the composite init code.
surfnerd Feb 6, 2021
0483eed
Address feedback about agent being able to switch between policies at…
surfnerd Feb 6, 2021
d4787da
some scene updates.
surfnerd Feb 6, 2021
709626a
Update onnx file and set version define for 1.1.0-preview or greater.
surfnerd Feb 8, 2021
493ed8d
Typo in class name.
surfnerd Feb 8, 2021
f7e812d
Add a bunch of docs.
surfnerd Feb 9, 2021
a6d4355
Remove heuristic.
surfnerd Feb 9, 2021
f95b96a
Remove calls to InputSystem.Update.
surfnerd Feb 9, 2021
071eba9
Finish up code docs.
surfnerd Feb 9, 2021
b025f9b
Add github docs for InputActuatorComponent.
surfnerd Feb 9, 2021
c4fb132
Remove references to com.unity.inputsystem from asmdefs. Fix spellin…
surfnerd Feb 9, 2021
9fe4db3
stash this.
surfnerd Feb 11, 2021
c990d55
Write tests and fix code. Removed composites.
surfnerd Feb 11, 2021
3966dec
Remove example project.
surfnerd Feb 11, 2021
3aa206c
ifdef for 2019.4 or newer.
surfnerd Feb 11, 2021
83a420b
Update changelog.
surfnerd Feb 12, 2021
5cde583
Enable input system tests in dev project.
surfnerd Feb 12, 2021
9089f1f
Add input assembly to code coverage.
surfnerd Feb 12, 2021
1dfc0b2
Fix assembly wildcard.
surfnerd Feb 12, 2021
3d9a627
Fixes for binding a device to a specific agent.
surfnerd Feb 13, 2021
95cadd4
Fix some issues, add API to behavior params along with an event for w…
surfnerd Feb 13, 2021
739c407
Fix tests.
surfnerd Feb 16, 2021
6da565e
Comment on static var.
surfnerd Feb 16, 2021
e9c9e77
Remove old code.
surfnerd Feb 16, 2021
3155f45
fix tets.
surfnerd Feb 16, 2021
26d74f1
Update combine method to not alloc, added doc.
surfnerd Feb 16, 2021
d0ebd0c
Update changelog.
surfnerd Feb 16, 2021
fb433c5
Address PR feedback.
surfnerd Feb 16, 2021
9e65a9a
Fix typo.
surfnerd Feb 16, 2021
aa9ff02
Fix tests again.
surfnerd Feb 17, 2021
040d393
Update docs to be more descriptive.
surfnerd Feb 17, 2021
0c09254
Address PR feedback.
surfnerd Feb 18, 2021
8b352d4
remove packages-lock.json from .gitignore per unity documentation.
surfnerd Feb 18, 2021
35731c6
Add profiling samples to actuator code.
surfnerd Feb 18, 2021
2554765
Fix ActionSpec loading during edit mode.
surfnerd Feb 18, 2021
3af71ad
Fix some subtle binding issue with switching between heuristic and no…
surfnerd Feb 18, 2021
27a9c55
Add minimal UI for the InputActuatorComponent to at least show the ac…
surfnerd Feb 18, 2021
5142ac8
fix imports, rename vars.
surfnerd Feb 18, 2021
2208128
add editor to asmdef.
surfnerd Feb 18, 2021
a385b95
Address PR feedback.
surfnerd Feb 18, 2021
6687ebb
address PR feedback.
surfnerd Feb 18, 2021
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2 changes: 1 addition & 1 deletion .yamato/com.unity.ml-agents-test.yml
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Expand Up @@ -39,7 +39,7 @@ packages:
assembly: Unity.ML-Agents
minCoveragePct: 72
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Expand Up @@ -10,6 +10,7 @@
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# Environemnt logfile
*Project.log
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Expand Up @@ -2,25 +2,26 @@
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Expand Down Expand Up @@ -56,6 +57,7 @@
"registry": "https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-candidates",
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"com.unity.ml-agents",
"com.unity.ml-agents.extensions"
"com.unity.ml-agents.extensions",
"com.unity.inputsystem"
]
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,7 @@
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42 changes: 20 additions & 22 deletions DevProject/ProjectSettings/ProjectSettings.asset
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@@ -0,0 +1,42 @@
# Integration of the Input System Package with ML-Agents

## Overview
One area we are always trying to improve is getting developers up and running with ML-Agents. With this in mind,
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we have implemented an `InputActuatorComponent` that sets up an action space for your `Agent` based on
an `InputActionAsset` that is referenced by the `IInputActionAssetProvider` interface, or the `PlayerInput` component
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that may be living on your player controlled `Agent`. This means that if you have code outside of your agent that
handles input, you will not need to implement the Heuristic function in agent as well. The `InputActuatorComponent`
will handle this for you. You can now train and run inference on `Agents` with an action space defined by an `InputActionAsset`.

This implementation includes:

* C# `InputActuatorComponent` you can attach to your Agent.
* An example environment where the input handling code is not in the Heuristic function of the Agent subclass.

### Feedback
We have only implemented a small subset of `InputControl` types that we thought would cover a large portion of what
most developers would use. Please let us know if you want more control types implemented by posting in the [ML-Agents
forum.](https://forum.unity.com/forums/ml-agents.453/)

## Getting started
The C# code for the `InputActuatorComponent` exists inside of the extensions package (com.unity.ml-agents.extensions). A good first step would be to familiarize with the extensions package by reading the document [here](com.unity.ml-agents.extensions.md). The second step would be to take a look at how we have implemented the C# code in the example Input Integration scene (located under ML-Agents-Input-Example/Assets/ML-Agents/Examples/PushBlock/). Once you have some familiarity, then the next step would be to add the InputActuatorComponent to your player Agent. The example we have implemented uses C# Events to send information from the Input System.

Additionally, see below for additional technical specifications on the C# code for the InputActuatorComponent.

## Technical specifications for the InputActuatorComponent

### `InputActuatorComponent` class
The `InputActuatorComponent` is the bridge between ML-Agents and the Input System.. It allows ML-Agents to
* create an `ActionSpec` for your Agent based on an `InputActionAsset`
* send simulated input from a training process or a neural network
* let developers keep their input handling code in one place

This is accomplished by adding the `InputActuatorComponenet` to an Agent which already has the PlayerInput component attached.
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### Setting up a scene using the `InputActuatorComponent`
1. Add the `com.unity.inputsystem` version 1.1.0-preview.3 or later to your project via the Package Manager window.
2. If you have already setup an InputActionAsset skip to Step 3, otherwise follow these sub steps:
1. Create an InputActionAsset to allow your Agent to be controlled by the Input System.
2. Handle the events from the Input System where you normally would (i.e. a script external to your Agent class).
3. Add the InputSystemActuatorComponent to the GameObject that has the `PlayerInput` and `Agent` components attached.

Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,7 @@ The Runtime directory currently contains three features:
* [Match-3 sensor and actuator](Match3.md)
* [Grid-based sensor](Grid-Sensor.md)
* Physics-based sensors
* [Input System Package Integration](InputActuatorComponent.md)

## Installation
The ML-Agents Extensions package is not currently available in the Package Manager. There are two
Expand Down Expand Up @@ -54,10 +55,15 @@ See [Git dependencies](https://docs.unity3d.com/Manual/upm-git.html#subfolder) f
This version of the Unity ML-Agents Extensions package is compatible with the
following versions of the Unity Editor:

- 2018.4 and later
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- If using the `InputActuatorComponent`
- 2019.4 or later
- install the `com.unity.inputsystem` package version `1.1.0-preview.3` or later.
- Else 2018.4 and later

## Known Limitations
none
- For the `InputActuatorComponent`
- Limited implementation of `InputControls`
- No way to customize the action space of the `InputActuatorComponent`

## Need Help?
The main [README](https://github.com/Unity-Technologies/ml-agents/tree/release_12_docs/README.md) contains links for contacting the team or getting support.
3 changes: 3 additions & 0 deletions com.unity.ml-agents.extensions/Runtime/Input.meta

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3 changes: 3 additions & 0 deletions com.unity.ml-agents.extensions/Runtime/Input/Adaptors.meta

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#if MLA_INPUT_SYSTEM && UNITY_2019_4_OR_NEWER
using Unity.MLAgents.Actuators;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.LowLevel;

namespace Unity.MLAgents.Extensions.Input
{
/// <summary>
/// Class that translates data between the a <see cref="UnityEngine.InputSystem.Controls.ButtonControl"/> and
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Not a huge deal since we don't generate docs for the extensions package, but you might need to link directly to the web page for the package docs.

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ah

/// the ML-Agents <see cref="ActionBuffers"/> object.
/// </summary>
public class ButtonInputActionAdaptor : IRLActionInputAdaptor
{
/// <summary>
/// TODO this method needs to be more nuanced depending the types of controls that can back it. i.e. TriggerControls
/// are continuous buttons, etc.
/// Currently returns an <see cref="ActionSpec"/> with 1 branch of size 2. One value for not pressed, and one
/// for pressed.
/// </summary>
/// <param name="action">The action associated with this adaptor to help determine the action space.</param>
/// <returns></returns>
public ActionSpec GetActionSpecForInputAction(InputAction action)
{
return ActionSpec.MakeDiscrete(2);
}

/// TODO again this might need to be more nuanced for things like continuous buttons.
/// <inheritdoc cref="IRLActionInputAdaptor.QueueInputEventForAction"/>
public void QueueInputEventForAction(InputAction action, InputControl control, ActionSpec actionSpec, in ActionBuffers actionBuffers)
{
var val = actionBuffers.DiscreteActions[0];
InputSystem.QueueDeltaStateEvent(control, (byte)val);
}

/// <inheritdoc cref="IRLActionInputAdaptor.WriteToHeuristic"/>>
public void WriteToHeuristic(InputAction action, in ActionBuffers actionBuffers)
{
var discreteActions = actionBuffers.DiscreteActions;
var val = action.ReadValue<float>();
discreteActions[0] = (int)val;
}
}
}
#endif // MLA_INPUT_SYSTEM && UNITY_2019_4_OR_NEWER

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#if MLA_INPUT_SYSTEM && UNITY_2019_4_OR_NEWER
using Unity.MLAgents.Actuators;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.LowLevel;

namespace Unity.MLAgents.Extensions.Input
{
/// <summary>
/// Translates data from a <see cref="UnityEngine.InputSystem.Controls.DoubleControl"/>.
/// </summary>
public class DoubleInputActionAdaptor : IRLActionInputAdaptor
{
/// <inheritdoc cref="IRLActionInputAdaptor.GetActionSpecForInputAction"/>
public ActionSpec GetActionSpecForInputAction(InputAction action)
{
return ActionSpec.MakeContinuous(1);
}

/// <inheritdoc cref="IRLActionInputAdaptor.QueueInputEventForAction"/>
public void QueueInputEventForAction(InputAction action, InputControl control, ActionSpec actionSpec, in ActionBuffers actionBuffers)
{
var val = actionBuffers.ContinuousActions[0];
InputSystem.QueueDeltaStateEvent(control,(double)val);
}

/// <inheritdoc cref="IRLActionInputAdaptor.WriteToHeuristic"/>
public void WriteToHeuristic(InputAction action, in ActionBuffers actionBuffers)
{
var actions = actionBuffers.ContinuousActions;
var val = (float)action.ReadValue<double>();
actions[0] = val;
}
}
}
#endif // MLA_INPUT_SYSTEM && UNITY_2019_4_OR_NEWER

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