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19 changes: 11 additions & 8 deletions docs/Learning-Environment-Design-Agents.md
Original file line number Diff line number Diff line change
Expand Up @@ -233,16 +233,19 @@ The `SensorComponent` abstract class is used to create the actual `ISensor` at
runtime. It must be attached to the same `GameObject` as the `Agent`, or to a
child `GameObject`.

There are several SensorComponents provided in the API:
- `CameraSensorComponent` - Allows image from `Camera` to be used as
observation.
- `RenderTextureSensorComponent` - Allows content of `RenderTexture` to be used
as observation.
- `RayPerceptionSensorComponent` - Allows information from set of ray-casts to
be used as observation.
There are several SensorComponents provided in the API, including:
- `CameraSensorComponent` - Uses images from a `Camera` as observations.
- `RenderTextureSensorComponent` - Uses the content of a `RenderTexture` as
observations.
- `RayPerceptionSensorComponent` - Uses the information from set of ray casts
as observations.
- `Match3SensorComponent` - Uses the board of a [Match-3 game](Integrations-Match3.md)
as observations.
- `GridSensorComponent` - Uses a set of box queries in a grid shape as
observations.

**NOTE**: you do not need to adjust the Space Size in the Agent's
`Behavior Parameters` when using an ISensor SensorComponents.
`Behavior Parameters` when using `SensorComponents`s.

Internally, both `Agent.CollectObservations` and `[Observable]` attribute use an
ISensors to write observations, although this is mostly abstracted from the user.
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