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Releases: Unity-Technologies/obstacle-tower-env

Obstacle Tower Environment v4.1

29 Jul 01:09
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4.1 Minor release

  • Adds additional reset parameters for more fine-grained control of visual themes.
  • Fixes issue in gym wrapper related to end of episode information.
  • Fixes issue with environment not being responsive to some reset parameters.

Obstacle Tower Environment v4.0

01 Jul 17:58
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  • Unity project updated to 2019.4 LTS.
  • ML-Agents package updated to 1.1.0 (Release 3).
  • Gym wrapper now uses registry by default to auto-download binary.

Obstacle Tower Environment v3.1

08 Oct 18:28
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  • Updated Unity project to 2019.2.8.
  • Updated ML-Agents plugin to v0.10.

Obstacle Tower Environment v3.0

07 Aug 00:01
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  • v3.0 Open Source release available here.
    • Added evaluation script for benchmarking, along with official benchmarking guidelines here.

Obstacle Tower Environment v2.2

10 Jun 19:49
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  • v2.2 Hotfix release.
    • Resolves issue with reset parameters sometimes not being updated during env.reset.
    • Resolves issue where agents could possibly skip levels.

Obstacle Tower Environment v2.1

21 May 00:10
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v2.1 Hotfix release.

  • Resolves issue with new seeds not being applied on env.reset.
  • Resolves issue with underspecified observation space.

Obstacle Tower Environment v2.0

14 May 18:11
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v2.0 Obstacle Tower Challenge Round 2 Release.

  • Towers can now be generated with up to 100 floors.
  • Additional visual themes, obstacles, enemy types, and floor difficulties added.
  • Additional reset parameters added to customize generated towers. Go here for details on the parameters and their values.
  • Various bugs fixed and performance improvements.

Obstacle Tower Environment v1.3

10 Apr 21:27
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v1.3 Hotfix release.

  • Resolves memory leak when running in Docker.
  • Fixes issue where environment could freeze on certain higher floors.

Obstacle Tower Environment v1.2

20 Feb 22:15
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  • Adds timeout_wait parameter to extend python wait time for Unity environment handshake.
  • Adds realtime_mode parameter to launch Unity environment from API at real-time speed and render to the window.
  • Updates Windows and Linux binaries to address launching issues.
  • Updated v1.2 binary includes fixes for agent collision detection issues.

Obstacle Tower Environment v1.1

11 Feb 01:50
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v1.1 - Obstacle Tower Challenge Round 1 Release.

  • Improved determinism between resets.
  • Fixed bug in room template leading to un-beatable floors.
  • Improved rendering & communication speed.
  • Simplified python package dependencies.
  • Added guide on training agents using Dopamine & GCP