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[gui.hpp] screen functions
StackZ edited this page May 27, 2020
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1 revision
All Screen functions from Universal-Core are listed here. If you haven't looked at the creating a screen page, please do that first.
Informations for screens: Use the stack screens, if you rely on the screens from before, else leave the stack Parameters to false.
Note: You need to set a screen first before while(aptMainLoop())
to use this.
Global Screen variables:
std::unique_ptr<Screen> usedScreen, tempScreen;
std::stack<std::unique_ptr<Screen>> screens; // Needs to be declared as extern first for now for direct use.
/*
* bool stack: Whether if using the stack screens. (Optional!)
* This function calls the screens 'void Draw(void) const' function.
*/
void Gui::DrawScreen(bool stack = false);
/*
* u32 hDown: The hidKeysDown() variable.
* u32 hHeld: The hidKeysHeld() variable.
* touchPosition touch: The touchPosition variable.
* bool waitFade: Whether if waiting for the input until the fade effect stops. (Optional!)
* bool stack: Whether if using the stack screens. (Optional!)
* This function calls the screens 'void Logic(u32 hDown, u32 hHeld, touchPosition touch)' function.
*/
void Gui::ScreenLogic(u32 hDown, u32 hHeld, touchPosition touch, bool waitFade = true, bool stack = false);
/*
* std::unique_ptr<Screen> screen: The new screen. Use: std::make_unique<screen>()
* bool fade: Whether if fade out and in the new screen. (Optional!)
* bool stack: Whether if using the stack screens. (Optional!)
*/
void Gui::setScreen(std::unique_ptr<Screen> screen, bool fade = false, bool stack = false);
/*
* bool stack: Whether if using the stack screens. (Optional!)
* This is used in the fadeEffects(…) function. You don't really need to use that actually.
*/
void Gui::transferScreen(bool stack = false);
/*
* bool fade: Whether if allowing fade effects. (Optional!)
* Note: This only works, if the stack is not empty.
*/
void Gui::screenBack(bool fade = false);