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OnePathfinding

OnePathfinding is a pathfinding system using the A* algorithm to find the best possible way from point A to point B. OnePathfinding is using systems like Queueing for better performance on the go. Its examples contains advanced detection systems like Audio, Smelling and Viewing detection.

Current Features

  • A query system to make things run more smoothly.
  • An advanced example which contains smelling (with wind), seeing and flocking.
  • It has been built for procedural terrains.
  • Audio sensors.
  • Spherical grids.

Planned Features

  • Release on asset store.
  • Real-time object avoidance. (1.5.0)
  • Add Passive state, only flee when attacked. (1.5.0)
  • Add smoothing function for path.
  • Waypoint following

#Use Take a look at the documentation for more info on using this project: http://unknown-studios.com/OnePathDocs/

#Information Twitter: http://twitter.com/unknownstudios8
Email: oneunknownstudio@gmail.com

Try a demo out:
http://unknown-studios.com/OnePathfinding.html

Check out the website for more info:
http://unknown-studios.com#onepath

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A* Pathfinding solution for unity3d

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