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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> # About the pull request Added a variable to paygrades called pay_multiplier. This multiplies the starting amount of money from bank accounts. Refactored how bank accounts are created so the above could work. Drastically nuked the amount of money people start with. People can no longer start with thousands of dollars.... they now get 30-50. This value is multiplied by the pay_multiplier below. Added pay_multiplier to all paygrades. The higher your rank, the more money you'll start with, based on this multiplier. (For example, a Major will have a pay multiplier of 4.) Includes strange roles like VAIPO, UPP, PMCs, RESS... Non-binary WY executives may now spawn with 'Mx.' as their communications prefix. Altered the prices of cigarette vending machines around to overall make them more expensive. PFCs will not be able to buy Executive Select with their starting cash. Made cassetes and Souto from vendors more expensive. Buying food from Hot Foods now costs money. Marine coffee now has an appropiate description. Souto vendors no longer vend water bottles. Fixed default parent type dollar items being worth 0 money... <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game > Drastically nuked the amount of money people start with. People can no longer start with thousands of dollars.... they now get 30-50. This value is multiplied by the pay_multiplier below. Lore. The live of a private sucks. Monkeysfist suggested this value. Still enough to buy all essentials, scavenge some money if you want to buy the good cigarette packs down in the colony. > Added pay_multiplier to all paygrades. The higher your rank, the more money you'll start with, based on this multiplier. (For example, a Major will have a pay multiplier of 4.) Includes strange roles like VAIPO, UPP, PMCs, RESS... Why were paygrades added without affecting pay. Why could PFCs start with 3 thousand dollars and COs with 50 dollars total. > Non-binary WY executives may now spawn with 'Mx.' as their communications prefix. Inclusivity win! Doesn't actually do anything as we do not have nonbinary characters. > Altered the prices of cigarette vending machines around to overall make them more expensive. PFCs will not be able to buy Executive Select with their starting cash. > Made cassetes and Souto from vendors more expensive. Buying food from Hot Foods now costs money. Marine coffee now has an appropiate description. Souto vendors no longer vend water bottles. It's funny to make the lives of marines miserable. > Fixed default parent type dollar items being worth 0 money... This will let marines money scrounge. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding, and may discourage maintainers from reviewing or merging your PR. This section is not strictly required for (non-controversial) fix PRs or backend PRs. --> # Testing Photographs and Procedure <!-- Include any screenshots/videos/debugging steps of the modified code functioning successfully, ideally including edge cases. --> <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. Irrelevant. </details> # Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- If you add a name after the ':cl', that name will be used in the changelog. You must add your CKEY after the CL if your GitHub name doesn't match. Be sure to properly mark your PRs to prevent unnecessary GBP loss. Maintainers freely reserve the right to remove and add tags should they deem it appropriate. --> :cl: add: Added pay_multiplier to all paygrades. The higher your rank, the more money you'll start with, based on this multiplier. (For example, a Major will have a pay multiplier of 4.) Includes strange roles like VAIPO, UPP, PMCs, RESS... del: Drastically nuked the amount of money people start with. People can no longer start with thousands of dollars.... they now get 30-50 dollars total. This value is multiplied by the pay_multiplier above. spellcheck: Non-binary WY executives may now spawn with 'Mx.' as their communications prefix. balance: Altered the prices of cigarette vending machines around to overall make them more expensive. PFCs will not be able to buy Executive Select with their starting cash. del: Made cassetes and Souto from vendors more expensive. Buying food from Hot Foods now costs money. Marine coffee now has an appropiate description. Souto vendors no longer vend water bottles. fix: Fixed default parent type dollar items being worth 0 money... /:cl: <!-- Both :cl:'s are required for the changelog to work! -->
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