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Rename Default() to SetDefault() #924

Rename Default() to SetDefault()

Rename Default() to SetDefault() #924

Triggered via push November 21, 2024 07:10
Status Success
Total duration 2m 23s
Artifacts 1

build.yml

on: push
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10 warnings
构建插件: src/Submodules/Yaaiomni/Core/TileProvider/Misc.cs#L34
Converting null literal or possible null value to non-nullable type.
构建插件: src/Submodules/Yaaiomni/Core/TileProvider/Misc.cs#L38
Dereference of a possibly null reference.
构建插件: src/Submodules/Yaaiomni/Core/TileProvider/Misc.cs#L34
Converting null literal or possible null value to non-nullable type.
构建插件: src/Submodules/Yaaiomni/Core/TileProvider/Misc.cs#L38
Dereference of a possibly null reference.
构建插件: src/Submodules/TShockWorldModify/WorldModify/BackupHelper.cs#L34
Converting null literal or possible null value to non-nullable type.
构建插件: src/Submodules/TShockWorldModify/WorldModify/BackupHelper.cs#L12
Non-nullable property 'BackupPath' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
构建插件: src/Submodules/TShockWorldModify/WorldModify/BackupHelper.cs#L34
Converting null literal or possible null value to non-nullable type.
构建插件: src/Submodules/TShockWorldModify/WorldModify/BackupHelper.cs#L12
Non-nullable property 'BackupPath' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.

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