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GLSL precision and errors.
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fire authored and lyuma committed Nov 1, 2020
1 parent 4f908fb commit b140fdf
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions drivers/gles3/shaders/scene.glsl
Original file line number Diff line number Diff line change
Expand Up @@ -114,7 +114,7 @@ uniform highp mat4 world_transform;
layout(std140) uniform DirectionalLightData { //ubo:3

highp vec4 light_pos_inv_radius;
mediump vec4 light_direction_attenuation;
highp vec4 light_direction_attenuation;
mediump vec4 light_color_energy;
mediump vec4 light_params; // cone attenuation, angle, specular, shadow enabled,
mediump vec4 light_clamp;
Expand All @@ -134,7 +134,7 @@ layout(std140) uniform DirectionalLightData { //ubo:3
struct LightData {

highp vec4 light_pos_inv_radius;
mediump vec4 light_direction_attenuation;
highp vec4 light_direction_attenuation;
mediump vec4 light_color_energy;
mediump vec4 light_params; // cone attenuation, angle, specular, shadow enabled,
mediump vec4 light_clamp;
Expand Down Expand Up @@ -752,7 +752,7 @@ layout(std140) uniform SceneData {
layout(std140) uniform DirectionalLightData {

highp vec4 light_pos_inv_radius;
mediump vec4 light_direction_attenuation;
highp vec4 light_direction_attenuation;
mediump vec4 light_color_energy;
mediump vec4 light_params; // cone attenuation, angle, specular, shadow enabled,
mediump vec4 light_clamp;
Expand All @@ -777,7 +777,7 @@ in vec4 specular_light_interp;
struct LightData {

highp vec4 light_pos_inv_radius;
mediump vec4 light_direction_attenuation;
highp vec4 light_direction_attenuation;
mediump vec4 light_color_energy;
mediump vec4 light_params; // cone attenuation, angle, specular, shadow enabled,
mediump vec4 light_clamp;
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