Releases: Valheim-Modding/Jotunn
Releases · Valheim-Modding/Jotunn
v2.20.3
v2.20.2
Changes:
- Fixed adding admin-only configs between loading to the main menu and before loading the game being locked for local editing
- Fixed network version in the disconnect window was always 27 duo to accessing a constant value
- Fixed SimpleJson deserialization of non-primitive dictionaries (thx bid)
- Fixed GUIManager asset loading to use the prefab cache and not hard crash on missing assets
v2.20.1
Changes:
- Fixed an error when cloning an item with an existing ExtEquipment
- Changed prebuild to reference Mono.Cecil from the BepInEx folder to avoid version conflicts
- Changed internal ItemManager.Items to be a dictionary
- Removed unnecessary debug logging from AssetManager
v2.20.0
Changes:
- Fixed for Valheim 0.218.15 (Ashlands), older Valheim versions may not work properly
- Added HeavyBuild to PieceCategories
- Fixed internal renaming of the Building piece category
- Fixed positioning and size of hammer categories
- Fixed warnings about mock ParticleSystem dictionaries
- Fixed CreatureManager.OnCreaturesRegistered was not invoked if no custom creatures were added
Note: This is a minor version update. This means that server and client need to run version 2.20.0 or higher
v2.19.4
Changes:
- Fixed errors when loading prefabs when running with Krumpac's Reforged (thx probablykory)
- Fixed prebuild publicizer could create ambiguous events
- Fixed prebuild publicizer to include an assembly hash to detect if it has changed
- Changed references to be copied to the build output folder when compiling a mod that uses JotunnLib.props
- Simplified vanilla category count lookup
v2.19.3
Changes:
- Fixed piece categories to dynamically find the vanilla category count
- Fixed clear area of locations was not applied since changes in Valheim 0.217.43
- Fixed mock resolve of components on GameObjects, like workstations in recipes
- Marked LocationConfig.Location as deprecated because the association is never valid
v2.19.2
Changes:
- Changed PrefabManager.Cache to prefer SoftReferences over searching loaded assets, in order to be more reliable future proof. This especially affects (directly mocked) Meshes, please see the Mesh List and update your mocks from the Internal Name to the SoftReference Name
- Fixed item variants were not correctly applied when the item was added in Awake/Start
- Fixed a potential error when calling PrefabManager.Cache.GetPrefab for an invalid Mesh
v2.19.1
Changes:
- Fixed an issue where the game would load infinitely
- Fixed mocks were not being resolved if the assets are only used in locations
- Fixed mock meshes not being resolved correctly in some cases
- Fixed an error when modded prefabs are cloned before the vanilla asset system is ready
- Fixed assemblies being referenced that are no longer shipped
v2.19.0
Changes:
- Fixed for Valheim 0.217.46, not working with older Valheim versions
- Added AssetManager for direct interactions with the new SoftReference system. Existing entities and mocks are already handled implicitly
Note: This is a minor version update. This means that server and client need to run version 2.19.0
v2.18.2
Changes:
- Fixed more cases where components were not correctly removed in the RenderManager (thx bid)