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Rubick and Morphling are not able to use some spells with Quickcast (even when the settings are specified) #7257
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Original heroes are able to use these spells with quickcast as intended, only the stolen/morphed spells have issues |
Other examples include Dismember, Charge of Darkness, Nether Strike, Frost Shield |
Tested with Rubick and Shaker, working fine now. |
In the options I also have "Enable Advanced Quickast/Autocast Hotkeys" checked, so the UI of hotkeys are a little different. Valve never fails to complicate simple things... |
Do the same procedure with Advanced keys on, it should work |
Is this working now? if yes could you explain a little on what settings need to be configured? Also could we close this bug if it's fixed/an issue with the settings? |
#7257 (comment), try this, Quickcast works after this with both Advanced Quickcast on or off. There are still some issues with Advanced Quickcast on, for which I have created the above mentioned issue. |
With todays all quick cast setting are working fine, with Advanced Quickcast on/off. For Rubick/Morph the quick cast setting of the original hero are used, given the original Hero is overideing the default setting. |
I just checked and hotkeys work just fine but for some reason every stolen spell that has cast time feels sooooooooo much slower than it used to. I have more than 3k games on Rubick and trust me, it is very frustrating. It takes almost two times longer to cast a fissure for example. Casting a fissure with arcane blink feels about the same as it used to feel before today. Did they increase these cast times on purpose ? edit: if I set a stolen spell to be cast on key release, it still uses it on key down |
So, as per my testing. If the default Hero has, Q W E D F R, configured for spell, quick cast KeyUp or Down, if Rubick Overrides the D F keys quickcast behavior, but the original Hero hasen't overridden anything, then Rubicks config is used. But if the original has overridden the config then his config is used. To check if Hero has overidden config, then see if you can see Clear Button on the Hero config. So basically, the priority order for KeyUp/KeyDown is, Default Setting -> Rubick -> Original Hero, given they have overrideen the setting. |
My god, this is overcomplicated... So it appears that I need to set every single hero's hotkey manually for them to work properly on Rubick. How lovely is that <3 |
Makes sense right given you want each spell to have different key up/ key down behaviour |
Thank you for your effort , at least now I understand how to make it work |
You can close the issue. |
This should be resolved. Please reopen this if you are still experiencing issues with quickcast, and please provide details on:
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These are only a few examples of the spells : Enchant Totem(Aghanim's upgraded), Fissure, Shockwave, Stroke Of Fate... I am using unit-specific hotkeys. Every spell is set to be used on key down for every hero ( including Shaker, Magnus, and Grimstroke).
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