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S.T.A.L.K.E.R.: Call of Pripyat (41700) #1174
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Try gnome on wayland. |
You may try alternatively dx9, dx10 and dx11 renderers. |
Not seeing any issue on my end. |
Just realized that mouse acts strangely when I am in a inventory menu, it also stutters/jumps compared to smooth movement in game's main menu. Also when I stand still grass animations are pretty smooth. Maybe this is an input problem. @mirh tried all three with same results |
There definitely was something funny going on with the mouse. I noticed that often when I tried to aim at enemies it often felt like the mouse hit a wall and refused to go in a certain direction for 1-2 seconds and then it behaved normally again. It made combat irritating. |
Oh, I made issue for that. This happens because of vertical mouse movement.
Search issue by keyword 'vertical'.
Seems wayland may help partially fix issue.
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I also don't see any issue with the mouse in the inventory... I'm using Arch with Cinnamon (x server) with a GTX 1060 3GB using the latest Nvidia drivers. |
Stalker: Call of Pripyat crashes on startup using DX11 Issue transferred from #1243. When trying to use Enhanced Full Dynamic Lighting (DX11), the game will crash on startup. Using Arch Linux with Proton 3.7-5beta. |
We are working on a native Call of Pripyat Linux port. When the work will be finished, you will be able to play the game without additional layers like Wine or Proton (which is modified Wine) If you are interested, check out our wiki page to see the current progress. |
Oh wow. Is that like the OpenMW project? Or do you have access to the actual source code? |
We have the actual sources of all three games since 2014. Even the sources of different patches. They was unofficially leaked by a GSC friend. Grigorovich (the GSC founder) said to him that he should say to us that we can use the engine for non-commercial purposes. |
Keeping GSC traditions? http://www.ign.com/articles/2006/10/07/stalking-stalker
... and Vulkan I don't underappreciate your work, but maybe you should reconsider you milestone to compete with DXVK this days, not with plain WINE.
And maybe you should extract those who don't want to play S.T.A.L.K.E.R , from this |
We're having a lack of people, so the project does not go as fast as we would like.
Oh, this makes me confused :DD
I'd say it will be an even bigger challenge to do this on a plain Vulkan (Or Vulkan-HPP) |
I mean substract. |
Yea, I understand you =) |
I think it was already on my wish list. A native would put it in the top. |
Thanks for informing me of your source port @Xottab-DUTY , I can't seem to find it in the Arch AUR though. I would love to try it. On a side note, whether the render is OpenGL or Vulkan is not very trivial, as long as no wrapper is involved, it will suffice. I doubt Vulkan has that much better performance over OpenGL side by side under a native Linux port (vkquake vs quakespasm). |
Game won't start:
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Good news people, with Proton version 3.16-4 Beta issue with mouse stuttering is FIXED! |
Video: https://www.youtube.com/watch?v=Alr9YQv2JWQ OpenXRay engine is ported to Linux! Rendering is done using OpenGL. The engine works native, without using Wine and Valve Proton. The screenshots and the video was filmed using original S.T.A.L.K.E.R.: Call of Pripyat game and Arch Linux. Currently, the project is in alpha stage: the port itself is complete, however, there's a lot things to do, but engine runs already and it works! Thanks to all our team and contributors for the big effort! You can see screenshots on our VK page: https://vk.com/album-166255019_254000597 If you want to see the development progress, join us on our Discord server and actively participate in the ongoing discussions, and put a star on our Github repository – this will help more people to learn about us. Our Discord-server: https://discord.gg/sjRMQwv All rights to S.T.A.L.K.E.R.: Call of Pripyat game belong to GSC Game World company. |
Hell fucking yeah dude, great job! I cant wait to try this. Im currently working on a install script for the Unreal 227 patch to upload to the AUR. After I do that, I will work on a install script for your engine to launch STALKER games and upload that to the AUR as well. |
@shoober420, thank you, I really appreciate it! But please, don't upload it until it will be fully released. |
Ok, I’ll have you review it as well before uploading it good sir. |
The game works fine on 4.2-1 with the default DX9 "Enhanced Full Dynamic Lighting" renderer. DX10 and DX11 crash the game on startup with the following error https://pastebin.com/MLdVkRpV You can get the DX10 renderer working by installing d3dx10_43 with winetricks. I couldn't get the DX11 one working at all. |
Have the same issue with DX11.
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Compatibility Report
System Information
DX11 LOGS: DX9 LOGS: SymptomsCrash at startup when using DX11, works with DX9. ReproductionLaunch game |
Compatibility Report
System Information
DX9 LOG: DX10 LOG: DX11 LOG: SymptomsDX9 mode runs great, but DX10 and DX11 mode still crash if you don't have the proper Direct3D .dll files installed.
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S.T.A.L.K.E.R.: Call of Pripyat (41700) Issue transferred from #6803. Compatibility ReportS.T.A.L.K.E.R.: Call of Pripyat 41700 System Information
I confirm:
SymptomsIn latest proton experimental, game doesn't render fonts and some other UI: In proton-8.0-2d everything works fine: Loading into game, there also several UI artifacts: Inventory doesn't show up at all: Reproduction
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@Vovkiv Could you please try the experimental-bleeding-edge beta branch and check if you still see these issues? If yes, could you try dropping in the dxvk files from experimental into your Proton 8.0 folder to see if that breaks the game the same way? You can very easily un-do this after the test by deleting the "dist" folder in Proton 8.0 and it will recreate itself using the original dxvk files shipped with that build :)
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@alasky17 i don't have this issue anymore, thanks! |
If that helps, I'll just say a little thing: yes, it is DX9. |
@Xottab-DUTY thanks for clarification, based OpenXRay developer. |
S.T.A.L.K.E.R Call of Pipyat Issue transferred from #6951. Compatibility Report
System Information
I confirm:
SymptomsDX10 Crashes second upon starting game - crashing causes soft lock on pc input, necessitating hard shutdown. ReproductionStart the game and look around. My notesMy logs will be presented with gamescope enabled which is identical in performance and crashing but doesnt result in the actual removal of my cursor or ability to use the keyboard. xray_steamuser.log @LethalManBoob commented on 2023-07-22T10:16:25: Also DX11 Doesnt even start. |
Compatibility Report
System Information
I confirm:
SymptomsUpon game launch a popup windows show: "your video card doesn't meet game requirements". Interestingly, I did not have that issue with another game from the same editor (Clear Sky), but others have reported it: #1166 Reproduction |
Hello @nlgranger, skimming through your log, |
Indeed, the os proton package was causing issues. I uninstalled it, everything works perfectly now. |
I might figure I'd help, the game runs like a dream with the vulkan driver with all the bells and whistles in DX11 mode, providing you install those librairies from protontricks: d3dx9 d3dcompiler_42 d3dcompiler_43 d3dcompiler_46 d3dcompiler_47 d3dx10_43 d3dx11_42 d3dx11_43 same with Clear Sky. |
proton-ge ships with protonfixes which can apply these by default. make a report on the glorious eggroll discord and hopefully someone can help get a protonfixes submit. i got one for clear sky which did require the same as your problem. |
It's a bit ironic those are needed, because not even windows ship with them (the dx redistributable is supposed to install them). |
Game stutters so badly that is unplayable. Chosen level of detail does not have any effect on stuttering. Frame rate is all over the place, from 30 to 120 but game is equally unplayable no matter how high frame rate is.
Other than that game is very stable, I had zero crashes.
Does anyone experienced same issue and has some idea how to solve it?
System info: https://gist.github.com/jgacas/64704de0370633b265b2970b97ec7d35
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