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Bayonetta (460790) #262
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[GREYLIST] Bayonetta (460790) Issue transferred from #693. Ubuntu 16.04, NVIDIA GTX 970, Proton 3.7-4 Beta:
^ CRIWARE “Filmstrip” cutscenes display incorrectly @Zero86Sk commented on 2018-08-26T19:21:49 i would say this is not whitelist worthy yet @mimattr commented on 2018-08-26T19:39:35 @Zero86Sk Please note this is a GREYLIST item (i.e. near feature complete), the WHITELIST should be reserved for fully functional products. |
Wonder if this is fixed yet? In Vanquish it is possible now to change resolution etc, while Bayonetta still crashed. |
I'm still observing the issue as of now with proton 3.16-3 beta on a r9 270x with mesa-git and kernel 4.18.14-zen |
Bayonetta crashed immediately after start on AMD Vega 56.
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https://github.com/wine-mirror/wine/commits/master/dlls/ntdll/file.c There's been a lot of changes to the relevant file in Wine causing this bug, not sure if it effects this. It'd be great if someone could test this game again on Wine 3.19 or git. |
I tested with wine 3.19 and git (EDIT2 : just realized that the latest git commit was to tag 3.19, so that was useless haha) and still the same problem with the saving of the options
At least I think, I don't know what it looks like on windows. EDIT3: I was wrong. It's still random with the graphics glitches. EDIT: EDIT4: But the error still persists. |
another quite annoying bug is that pause often softlocks at the loading... text EDIT: spamming kick/punch for a couple seconds unlocks the game, still annoying though |
I compiled my own proton with the patch applied and I can change the settings. Anything higher that 1280x720 crashes the game though. Also the game completely bypasses an emulated desktop???? EDIT: Applied patch ntdll-file-async.v3.patch : ntdll.dll.so.gz EDIT2: Wait, so if you work your way up in the resolutions starting with 1280x720 and applying each higher resolution you can get up without crashing! :D (The screenshot is 2560x1440, my monitor is 1440p, the game seems to upscale 1080p regardless and renders at native resolution if that makes sense...) Can the The game WILL get stuck on start if the patched My launch options are : 1440p : |
Made a Extract the following next to So it looks like this :
In the launch options for the game set :
(also add |
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@popsUlfr I tested your LD_PRELOAD hack (first version) and it works great as long as I have the settings are correctly saved and loaded on subsequent starts running high settings will result in more glitchy/missing textures though, while medium is fine througout the game except for a few menus and one boss where the water is transparent I'm running mesa-git and amdgpu on a r9 270x |
@oblitum Yeah Vanquish works out of the box for me, changing settings and all on nvidia. @Francesco149 Ah great to hear! Yeah I mentioned the option |
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proton 4.2-1 Empty window pops up briefly (less than one second) and then disappears |
Hello @Xeers, please opt into Steam's beta client and/or go to Steam -> Library dropdown -> Tools and verify Proton 4.2 is installed on the list. |
I have Steam (beta) with Proton 4.2 |
I've reinstalled the game and nothing. I hace the same issue as @Xeers. I hace Steam beta with proton 4.2 and same. Empty Window Pops up and then it closets less than a second. |
Wont work for me. My theory is when I first attempted to launch it and change settings as I haven't read the documentation about this game at that time, the steam cloud saved my settings and now I can't change them, even tho there is no configuration file. But that's what I just belive. I'm hopping for proton use wine 4.4 to fix this |
If someone knows what upstream commit fixes the issue, feel free to open a pull request with it for a Proton dev to evaluate. |
These are the two commits in upstream that fix the issue. They're in Wine 4.4, which probably shouldn't be that long before Proton updates I'm sure.
You seem to be right. I changed settings to test this, and I was unable to boot it even with deleting the prefix. I know you used to be able to just delete the prefix. Disabling Steam Cloud synchronization and then deleting or moving the prefix and starting the game will work. Re enabling Steam Cloud still allowed it to boot and my save was still there. |
I think I will just wait. I just realized that wine 4.5 comes with media foundation files. Witch means, 75% of the games will be compatible. Let's hope Proton hits wine 4.5 before July :P |
With Steam finally bumping Proton to Wine 4.11, the fix added in Wine 4.4 for the save settings bug (https://bugs.winehq.org/show_bug.cgi?id=42982) in this game was finally picked up. I've confirmed the game can be loaded a second time with custom settings and saves with Proton 4.11 with no problems. The workaround from popsUlfr in this issue is no longer needed. I think this game can be considered for the Whitelist now, barring the visual glitches mentioned earlier in this issue. |
I can confirm this as well. Game runs perfect now. |
Compatibility ReportSystem Information
I confirm:
Symptoms
Reproduction
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Bayonetta crashing on all proton versions.
Log is here steam-460790.log Basically goes to a black windowed screen then immediately crashed. I went through the logs but didn't find anything particular that could be causing the issue. I only have one drive so I have not tested the solutions for having the game in a secondary drive. But I do have my drive partitioned for dual boot, so perhaps that could be an issue. The library is located in No |
There has been one visual glitch found with this game that affects both dxvk and wined3d: @arBalasquide Bayonetta seems to work fine for others; there may be a problem with your setup. |
I have installed Bayonetta on a single drive-system, Nvidia 440.x drivers, 8Gb Ram, Ubuntu 20.04, and on this particular system Bayonetta does not launch. I tried several versions of Proton (5.07, and 4.x ones available) and none of them make the game launch. I also tried with D9VK but no success. Any idea? |
Because you launched it with old versions of Wine, it may have created the corrupt save/config file that used to happen in old versions of Wine, where it wouldn't boot if it exists. Try deleting/moving the prefix (steamapps/compatdata/460790), and possibly check your home folder for it saved under "My Documents". |
One fix that I found that tend to work is this: In winecfg, in the Drives tab, add a new letter, D:, and point that to the Bayonetta game directory. Someone on protondb found this obscure fix for it. If that fails... well, then there are other problems. |
That solves it for me. Thank you very much |
I was able to get this to work using default Proton (5.0-9 as of this post) on Debian 10 with nVidia GTX 960 using
If you don't have/want wine installed you can add the
Save games and settings did not work so the following was required:
Steam Cloud games were then visible after the game was started. Saving games and settings also worked as expected. It should certainly be possible to write a script or make these changes during the first component install steps of the game after install. Graphics Quality was set to "High" and was tested on 5.0 and 4.11. 5.0 had better performance. No launch options were needed. There was minor tearing even with VSync enabled during the first Rodin cutscene in the bar. The overall performance is as good if not better than in Windows 10. |
This game is facing a performance regression with Proton 5.13. Tweaking around, I've found out the reason: DXVK. Using Proton 5.10 (DXVK 1.7.0), the games runs pretty well on my end at 60 fps on maximum settings. Replacing Proton 5.13 DXVK dlls by those from 5.10 fixes the issue. Other D3D9 games might be facing the same issue. My specs: |
Hello @ranplayer, that sounds like something which should be mentioned over in the dxvk issue tracker if it hasn't been already. |
@kisak-valve , I've compiled DXVK manually with the latest changes from master (doitsujin/dxvk@0eec958) and added to Proton 5.13. The performance regression is fixed. If somebody wants to try, I'm going to attach my build here. Checksum (SHA256): be71c77dc35b7ea07447c63331a2c9c95d0e8c3834af3b5262b9f18762a279f1. |
Required |
Bayonetta can't run on OpenMandriva Linux 23.10 Rome Issue transferred from #7309. Compatibility Report
System Information
I confirm:
SymptomsI'm using Steam APP on OpenMandriva23.10 Linux AMD64, i've ran successfully the following games using Proton from 6 and up to 8.0-4c & experimental: -Castlevania Lords Of Shadows APPID 234080 Also, Steam installed by itself the runtimes "Sniper" and "Soldier. When i try to run Bayonetta using Proton, on any version from 6 and up to experimental, the first time, the game compiled the vulkan shaders; then the game try to start, a window opens and closes quickly, and the game closes (can´t load) ReproductionInstall OpenMandriva23.03 AMD64 on an AMD system without SMT (HT+) Try to launch "Bayonetta" with proton versions from 6, and up to 8.0-4c and experimental. |
Hello @satoayanami, it would be worthwhile to test how the game behaves with the game's launch options set to |
I've had the same issue that the game would immediately close on startup (tried every available version of proton from Experimental to 5.0-10). Setting System info just in case: Edit: I should add that I'm not using the flatpak. |
Hi, thanks for the advice, i've tried the command you posted, but i'm still having the same issue, a black window that closes as soon as it opens, and the game cannot start. I've sent the log geberated with proton, and the lines in red seems to be a clue if what happens. Again, thanks.
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Seems wine error still remains, this game cant load second time because lack of this feature
https://bugs.winehq.org/show_bug.cgi?id=42982
Also affects vanquish
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