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GTA: San Andreas - The Definitive Edition crashing with fatal error message if using the HDR flags. #1625
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what about dropping all the HDR args and using |
you are right actually, without HDR it works correctly, let me change the description then |
If that command I gave you worked, the problem is likely with the Gamescope WSI layer. It gets used by default on Wayland desktop and with WSI is enabled by default for the Steam Deck now which would also explain other people experiencing the issue on Deck. |
never mind, so setting alone (without gamescope) the env var DXVK_HDR=1 triggers this crash, its probably DXVK related, ENABLE_GAMESCOPE_WSI=0 didn't make any difference |
almost certain its DXVK related, i think i had another UE4 game with a similar issues, running with %command% -dx12 launches normally, even with the HDR options, but HDR doeS not work, thanks, i'm going to submit this issue on dxvk issue tracker |
Looks like this has been fixed in dxvk doitsujin/dxvk#4450 |
let me close it then, thank you |
Is there an existing issue for this?
Are you using any gamescope patches or a forked version of gamescope?
Current Behavior
Game simply crashes when i try to use wayland if i pass the flag --hdr-enabled
with or without additional options like HDR or force-grab-cursor,steam discussions shows that is happening as of today on the steam deck as well given the latest game updateSteps To Reproduce
just try it, it will crash with a fatal error message
Hardware information
Software information
Which gamescope backends have the issue you are reporting?
Logging, screenshots, or anything else
No response
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