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GTA: San Andreas - The Definitive Edition crashes with HDR on. #4449
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This is unfortunately normal for UE4 since their DX11 path only supports HDR through AGS or NVAPI for some reason and doesn't error-check a single thing, so if anything goes wrong there it just explodes. We have code to disable HDR for UE4 but it doesn't work here because the exe name doesn't seem to follow the usual TL;DR if you want to use HDR with any Unreal Engine game, you have to use D3D12, but we can add an app profile to avoid the crash. |
You can try to launch with Edit: To clarify. The reason the ags path doesn't work with these UE4 games is that it is statically linked which doesn't work in Proton/Wine. |
that indeed works and is necessary on asseto corsa competizione, which is dx11 |
PROTON_FORCE_NVAPI=1 does prevent crashing even on dx11, either way HDR is simply not working, the toggle makes no difference... other UE4/5 games work just fine with HDR Actually im going to check windows later today, not even sure if its working there |
Maybe we should improve UE4 detecting method.
I suggest to use |
@Hadrianneue Did you find out if HDR works on Windows? |
Shouldn't this be handled by/in dxvk-nvapi then? |
No as a user might not be using nvapi. Outside Proton as an example. |
sorry dude i somehow missed this notification, i tried today and HDR seems to not be working on windows at all, game only worked with DX11 on windows, dx12 crashes, but i'm almost certain that its broken. |
Dxvk isn't supposed to handle d3d12. |
Game crashes with just the DXVK_HDR=1 with fatal error dialog message on startup, crashes with gamescope if using the --hdr-enabled option, by default it runs with DX11, forcing DX12 with %command% -dx12 actually gets in game without crashes, allows me to enabled HDR but it doesn't work, has no effect.
originally submitted on ValveSoftware/gamescope#1625
Software information
System information
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steam.log
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