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The Glock secondary attack never plays the fire on empty sequence when firing the last bullet.
Below is the code in EV_FireGlock2 (Glock secondary attack event).
halflife/cl_dll/ev_hldm.cpp
Lines 517 to 524 in c7240b9
In EV_FireGlock1 (Glock primary attack event), the code checks if the clip is empty.
Lines 473 to 479 in c7240b9
The secondary attack event should also include this check.
The text was updated successfully, but these errors were encountered:
Client: Glock: Fix secondary fire not using empty fire animation
65bd523
ValveSoftware/halflife#3168
No branches or pull requests
The Glock secondary attack never plays the fire on empty sequence when firing the last bullet.
Below is the code in EV_FireGlock2 (Glock secondary attack event).
halflife/cl_dll/ev_hldm.cpp
Lines 517 to 524 in c7240b9
In EV_FireGlock1 (Glock primary attack event), the code checks if the clip is empty.
halflife/cl_dll/ev_hldm.cpp
Lines 473 to 479 in c7240b9
The secondary attack event should also include this check.
The text was updated successfully, but these errors were encountered: