Feature/fix stereo headphone disambiguation #356
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This PR adds a global HRTF option to Steam Audio that allows to disable HRTF rendering for all Steam Audio instances. This solves the problem of FMOD and Unity not differentiating between stereo on speakers (don't use HRTFs) vs stereo on headphones (prefer HRTFs). Game programmers can use the global HRTF option for instance in their game's option menu or automatically set this depending on the presence of a digital headphone or speaker set.
The default value of this new setting is backwards compatible meaning projects using an older Steam Audio version upgrading to a version with these changes will behave as before.
This was originally part of PR #329 but has been moved into a dedicated PR.