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Not Yet Implemented
This plugin is still in alpha and is missing a convenient way to access some SteamVR Input functionality. The major missing features are documented below.
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Action Sets Groupings of actions can be helpful to ease user rebinding and to only enable actions that are relevant to your current game context. In SteamVR Input we call those action sets. Currently we put all your actions into an action set called
main
that is active all the time. This means haptics that are configured in the binding layer on boolean actions will always fire, so it's best to disable this and fire haptics manually. -
Custom Pose Actions Developers should be able to create their own pose actions to be able to setup controller specific offsets in the binding layer. Right now we just auto generate a controllerleft and controllerright pose and bind them for you.
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Custom Haptic Actions SteamVR Input allows you to create haptic actions so you can let the user bind specific types of haptics to specific devices. Right now we auto generate a hapticleft and haptic right and bind them for you.
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Proper Vive Tracker support There are technically individual pose actions that you can bind trackers to. This may work with the existing motion controller component. But really you should be accessing these based on a location rather than an index.