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1.2.2
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- Fixed an issue with saving image locally and copying to clipboard.
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VashBaldeus committed Nov 1, 2021
1 parent 4ca595a commit 5387df0
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Showing 11 changed files with 4 additions and 3 deletions.
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2 changes: 2 additions & 0 deletions GTAWorld Screenshot Editor/Models/CacheScreenshot.cs
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Expand Up @@ -96,6 +96,8 @@ public void InitImage()

var fs = File.Open(ImageFilePath, FileMode.Open, FileAccess.Read, FileShare.Read);

Bitmap = new BitmapImage();

Bitmap.BeginInit();
Bitmap.StreamSource = fs;
Bitmap.CacheOption = BitmapCacheOption.OnLoad;
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4 changes: 2 additions & 2 deletions GTAWorld Screenshot Editor/Properties/AssemblyInfo.cs
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Expand Up @@ -51,5 +51,5 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.2.1.0")]
[assembly: AssemblyFileVersion("1.2.1.0")]
[assembly: AssemblyVersion("1.2.2.0")]
[assembly: AssemblyFileVersion("1.2.2.0")]
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Binary file modified GTAWorld Screenshot Editor/obj/Release/App.baml
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Expand Up @@ -34,4 +34,3 @@ C:\Users\xcast\Documents\GitHub\Screenshot_Editor\GTAWorld Screenshot Editor\obj
C:\Users\xcast\Documents\GitHub\Screenshot_Editor\GTAWorld Screenshot Editor\obj\Release\GTAWorld Screenshot Editor.csproj.Fody.CopyLocal.cache
C:\Users\xcast\Documents\GitHub\Screenshot_Editor\GTAWorld Screenshot Editor\obj\Release\GTAWorld Screenshot Editor.exe
C:\Users\xcast\Documents\GitHub\Screenshot_Editor\GTAWorld Screenshot Editor\obj\Release\GTAWorld Screenshot Editor.pdb
C:\Users\xcast\Documents\GitHub\Screenshot_Editor\GTAWorld Screenshot Editor\obj\Release\GTAWorld Screenshot Editor.csproj.AssemblyReference.cache
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Binary file modified GTAWorld Screenshot Editor/obj/Release/Views/MainWindow.baml
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