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Vc 1.0.0

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@mattkretz mattkretz released this 03 Nov 09:41

Changelog

  • AVX (u)int_v is now only one SSE width instead of the full AVX width.
  • AVX2 support added with doubled width for (u)int_v and (u)short_v.
  • Xeon Phi support (Knights Corner). This requires an Intel compiler.
  • Dropped the guarantee of (u)int_v::size() == float_v::size(). Therefore, the
    implicit conversion between int and float vectors present in Vc 0.x is ill-
    formed with 1.0.
  • New simd_cast<T> cast function. It allows arbitrary conversions from one or
    more Vectors/SimdArrays to one or more Vectors/SimdArrays.
  • New simdize<T> expression "vectorizes T". This is still somewhat
    experimental.
  • sfloat_v is gone in favor of a generic SimdArray<T, N> class template allowing you to build vector objects of arbitrary width. Thus, to get the old sfloat_v type back you'd write
    using sfloat_v = Vc::SimdArray<float, Vc::short_v::size()>;.
    Note that SimdArray is not meant to be used as a container, i.e. N should be "small".
  • Besides Vc::Vector<T> you can also now use microarchitecture
    specific types directly, such as Vc::SSE::Vector<T>. This enables you to use SSE
    vectors and AVX vectors in the same translation unit. You should prefer
    SimdArray<T, N> in most cases, though.
  • In Vc 0.x the Vector<T> class template was defined multiple times in
    different namespaces. Now it's a single class template Vc::Vector<T, Abi> with
    aliases in the implementation namespaces. This enables you to write a function
    such as
    template <typename T, typename Abi> void f(Vc::Vector<T, Abi> x),
    which matches any Vc Vector type, whether that's the Scalar implementation or
    an actual SIMD implementation.
  • Gather & scatter received a new interface that is a lot more intuitive and
    flexible. Use Vc::vector and/or Vc::array as alternatives to std::vector and
    std::array to get an additional subscript overload accepting Vc::Vector
    objects as argument to the subscript operator for gather & scatter.
  • Requires C++11. Thus, many older compiler versions and, at least for now,
    MSVC are not supported anymore.
  • Load and store functions default to unaligned memory access. The old default was aligned memory access.

Known issues

  • The documentation is incomplete and outdated.