Easy UDP game server and client framework for creating simple 2D and 3D online game prototype in Rust.
[dependencies]
victorem = "0.8.2"
use victorem;
use std::time::{Duration, Instant};
fn main() {
let mut client = victorem::ClientSocket::new(11111, "127.0.0.1:22222").unwrap();
let mut id: u32 = 0;
let mut timer = Instant::now();
let period = Duration::from_millis(100);
loop {
if timer.elapsed() > period {
timer = Instant::now();
id += 1;
let _ = client.send(format!("Ping {}", id).into_bytes());
}
let _ = client
.recv()
.map(|v| String::from_utf8(v).unwrap_or(String::new()))
.map(|s| println!("From Server: {}", s));
}
}
use victorem;
use std::net::SocketAddr;
use std::time::Duration;
struct PingPongGame {
id: u32,
}
impl victorem::Game for PingPongGame {
fn handle_command(
&mut self,
delta_time: Duration,
commands: Vec<Vec<u8>>,
from: SocketAddr,
) -> victorem::ContinueRunning {
for v in commands {
println!(
"From Client: {:?} {} {}",
delta_time,
from,
String::from_utf8(v).unwrap_or(String::new()),
);
}
true
}
fn draw(&mut self, delta_time: Duration) -> Vec<u8> {
self.id += 1;
format!("Pong {} {:?}", self.id, delta_time).into_bytes()
}
}
fn main() {
let mut server = victorem::GameServer::new(PingPongGame { id: 0 }, 22222).unwrap();
server.run();
}