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Simba is a program used to repeat certain (complicated) tasks. Typically these tasks involve using the mouse and keyboard. Simba is programmable, which means you can design your own logic and steps that Simba will follow, based upon certain input such as colors on the screen.

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Simba

Simba is a program used to repeat certain (complicated) tasks. Typically these tasks involve using the mouse and keyboard. Simba is programmable, which means you can design your own logic and steps that Simba will follow, based upon certain input such as colors on the screen.

The scripting language used is Lape which uses a Pascal-like syntax.

Documentation for Simba is available here.


Simba is available for:

  • Windows (32 & 64 bit)
  • Linux (64 bit & AArch64) - Requires usage of X11
  • MacOS (64 bit & M1/M2) - Untested, but runs

Simba on Windows 11

Some dependencies are required for both building and running on Linux/MacOS.

Linux:

  • Xtst sudo apt-get install libxtst-dev
  • gtk2 sudo apt-get install gtk2.0 libgtk2.0-dev
  • libffi sudo apt-get install libffi-dev
  • openssl sudo apt-get install openssl (for https requests)

MacOS:

  • libffi brew install libffi

Building Simba

Simba is written in Pascal with Lazarus. Lazarus is available here: https://sourceforge.net/projects/lazarus/files/ the latest version should work.

Steps:

  1. Clone the Simba repository & install submodules git clone --recurse-submodules https://github.com/Villavu/Simba.
  2. Open Source/Simba.lpi in Lazarus.
  3. Select the build mode required.

Build Mode

  1. Build Simba (Run > Build) and when completed the Simba executable will be located in the root directory of the repository.

Why Pascal?

  • Simba dates back to ~2004. Originally SCAR, then SCAR Divi, then open source clone named Simba.
  • Simba has always been a hobby project and keeping its roots in pascal is enjoyable to some!
  • Pascal is readable, type-safe, cross-platform and fast.

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Simba is a program used to repeat certain (complicated) tasks. Typically these tasks involve using the mouse and keyboard. Simba is programmable, which means you can design your own logic and steps that Simba will follow, based upon certain input such as colors on the screen.

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