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Add security tokens to FiveM server events through obfuscated client events.

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salty_tokenizer

Add security tokens to FiveM server events that are accessible from the client in order to prevent against Lua injections (and similar cheats).

Features

  • A unique security token is generated for each resource on each server restart.
  • Tokens are sent through listeners that are obfuscated per client and unique every time the player joins.
  • Tokens can only be requested by the client once. This prevents a cheater from attempting to retrieve the token at a later time.
  • Players that trigger a server event without a valid security token are kicked from the game.

Installation

There are no dependencies for this resource. The configuration file is set to generate a 24 character alphanumerical security token. If this is insufficient, the character set and length can be adjusted. In addition, the message a player gets if they are kicked due to an invalid token may be adjusted in the configuration file.

Usage

The security token is stored in a variable named securityToken on the client side in each resource. In order to retreive the security token for a given resource, you must include the init.lua script in your resource's __resource.lua file. The init.lua script must be included as both a server and client script:

server_script '@salty_tokenizer/init.lua'
client_script '@salty_tokenizer/init.lua'

Note: If you implemented salty_tokenizer prior to the init.lua script being released, it will continue to function normally and no changed need to be made.

Client

Once the token is received, it can be passed along with a server event to be validated on the server-side.

TriggerServerEvent('anticheat-testing:testEvent', securityToken)

Server

In order to protect a server event, a simple if statement must be added.

RegisterNetEvent('anticheat-testing:testEvent')
AddEventHandler('anticheat-testing:testEvent', function(token)
	local _source = source
	if not exports['salty_tokenizer']:secureServerEvent(GetCurrentResourceName(), _source, token) then
		return false
	end
	print("Authenticated")
end)

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Add security tokens to FiveM server events through obfuscated client events.

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