Some games use graphs to navigate through a strategic layer, secondary to a main gameplay.
What if that graph navigation was the main gameplay?
Try it: https://vrixyz.github.io/graph_nav/
- Roguelikte
- Move in an infinite graph map made of "rooms"
- Discover room types
- Make Strategic choices
- Die and Improve
- Hierarchy of the project from https://matklad.github.io/2021/08/22/large-rust-workspaces.html
- Web build relies on rust version
nightly-2021-10-05
because of Rocket rust-lang/rust#89935 (comment) - Local Web build uses cargo-make then github pages