The easiest way to get Custom Avatars up and running is to use ModAssistant. The latest version of Custom Avatars will always be posted in the releases here, and then become available on ModAssistant a few days later. If you want to install it manually by using the releases available here or are looking for the files to create an avatar yourself, you can follow the instructions below.
Full-body tracking requires setting up tracker roles in SteamVR. For instructions, check out OpenXRTrackerProfiles' instructions.
To get started, check out the avatars guide on the BSMG wiki. If you have questions, join the the BSMG Discord server and ask in the #pc-3d-modeling channel.
To resolve references and automatically copy the compiled DLL into Beat Saber's installation directory, first create files called CustomAvatar.csproj.user
and CustomAvatar-Editor.csproj.user
next to Source\CustomAvatar\CustomAvatar.csproj
and Source\CustomAvatar-Editor\CustomAvatar-Editor.csproj
respectively. Then paste in the following contents:
<?xml version="1.0" encoding="utf-8"?>
<Project>
<PropertyGroup>
<!-- Replace this with the path to your Beat Saber installation -->
<BeatSaberDir>C:\Program Files (x86)\Steam\steamapps\common\Beat Saber</BeatSaberDir>
</PropertyGroup>
</Project>
<?xml version="1.0" encoding="utf-8"?>
<Project>
<PropertyGroup>
<!-- Replace this with the path to your Beat Saber installation -->
<BeatSaberDir>C:\Program Files (x86)\Steam\steamapps\common\Beat Saber</BeatSaberDir>
<!-- Replace this with the path to your Custom Avatars Unity Project or leave it empty if you don't have one -->
<UnityProjectDir>C:\Users\Me\Documents\AvatarsUnityProject</UnityProjectDir>
</PropertyGroup>
</Project>