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Function Overview
WangleLine edited this page May 25, 2023
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Call this function once, and only once, every frame. This handles fading sounds, loading & unloading of audiogroups, attaching emitters to objects and so on.
line_audio_play(enum_index,[x=undefined],[y=undefined],[volume_mod=1],[pitch_mod=1],[falloff_mod=1])
This is the standard sound-playing function in LineAudio. Supply enum_index with an enum member as defined in the LineAudioDefintions script. If x and y are undefined, the sound will be played globally, which means that it has no falloff and can be heard everywhere in your game.